You've Gotta Virus
It's the year 2020, where the most popular virtual reality gaming experience, "TOME" is played by millions around the globe. A young player who goes by the username "Alpha" logs in for a good time, but gets more than he bargained for. While his friends are busy trying to stop a couple of rambunctious hackers disrupting their playtime, Alpha is visited by a strange, ethereal being that speaks directly to his thoughts... though it may appear dangerous, it might just be the key to stopping the hacker threat and allow Alpha to help his friends in need.
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Mansion Midnight
While Kirbopher's looking for trouble one late night on TOME, he spots the mysterious Gamecrazed mixed in the crowd of one of his matches. After following him into the woods of Lavendera, Nylocke appears to join Kirb in a quest to uncover more about their enigmatic friend...but before long, they stumble upon a strange mansion seemingly blocked from entry to normal players. Kirb and Nylocke follow Gamecrazed inside, but they end up getting more than what they bargained for, as they're not be the only unwelcome visitors to the mansion.
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Highest Form of Flattery
Flamegirl travels to the bustling Mechcity region of TOME for a meet-up with her two friends, Saturndiva and Whyti. The hottest subject seems to be Alpha and his growing reputation after the defeat of the two hackers at Lavendera. Alpha and Nylocke head to the city to meet Flamegirl... but just as they get there, two new hackers appear with a much more specific mission than their predecessors. Alpha's popularity has garnered the attention of some strange threatening foes. Will Flamegirl be the one to expose the truth and protect our heroes?
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Fraggedquest

Mon, May 28, 2012
Gamecrazed, alone in the woods one day, is invited by Alpha and the others to join in a quest, so they can relax and enjoy TOME like regular players for the first time in a while... but their day of enjoyment is in danger of being blown apart by an old enemy, lookin' to stir up trouble. Our heroes split up into groups, seeking three pieces of a cursed statue that holds a monster inside it for them to fight against. The REAL monster might just turn out to be something else entirely! Can they triumph over EVIL!?
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Awaken the Beast
On the way to meet up with his friends, Alpha is halted by a couple of swordsmen trying to build up their popularity by ganging up on powerful players. After dealing with them, Alpha discovers the meaning behind their attack... the Gemini Tournment! Our heroes train in preparation for this grand competition of TOME's best players...until an unfortunate argument breaks out between the group. Suddenly, their sparring is interrupted by a strange foe with a powerful voice. The stress begins to mount, but how will this impact Alpha?
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Dragon Drama

Sun, Feb 17, 2013
In the world of TOME, there is an unstoppable force of good that roams the virtual landscape protecting the innocent and striking down evil... NYLOCKE, MASTER OF HELPING THOSE IN NEED! One night, the daring dragon logs onto for a night of adventure with his comrade, Gamecrazed. However, a bold new problem presents itself to our hero. When even Nylocke himself is unable to fix a problem, his world is turned upside-down and begins to doubt himself. Will the master of right and wrong crumble before the simplest of dilemmas, or can he overcome this dragon drama?
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Divine Consultants - The Beginning

Divine Consultants - The Beginning

Headstrong but confused Joy Amicable lives in a divided society where for some of the people, the world is a utopia, and for the others, a dystopia. Joy belongs to a discriminated minority, but tries to merge into the mainstream. Rumours say that the minority spreads a dangerous Soul Trap disease that only infect the docile mainstream. When Joy's best friend Hope goes missing but nobody cares to search for her, she starts her detective alter ego comes out and starts investigation - she discovers that the lies and the corruption around her are much nearer than she would have wanted - the leaders and the authorities she had trusted turn out to be monsters, just then she gets to meet the supernatural and lethal Company Man. Who else has to be sacrificed before the truth is revealed? Part 1/18. Joy. Joy Amicable belongs to a discriminated minority and tries to blend into the mainstream by any means. The atmosphere is strained when heroic activity at school does not produce the desired result. Part 2/18. Hope. Dr. Aliah's meeting doesn't go as expected, and Joy is tired of listening to his parents quarrel. Joy and Hope leave to raise money for charity, but there's some strange folks moving around town. Part 3/18. Collision. Dr. Aliah and Mayor Hayne cannot agree on a star program. Joy and Hope find that they are being followed, but help is nowhere near. A sudden conflict leads to problems in the Stars Program as well as in friendship. Part 4/18. Another me. Joy's alter ego pops up when things don't go according to plan. Joy tries to get back to Dr. Aliah's Stars Program, but notices that she may not be as balanced as she claims. Part 5/18. Lost friend. Hope has been missing for seven days. Joy is desperately looking for her all around the town. Eventually, Joy finds a man who recognizes Hope. Part 6/18. Risk-taking. Does the surprising clue take Joy closer to Hope? Hope's mystical disappearance stresses Joy and she is determined to find her. At the same time, she is risking his own safety. Part 7/18. Surprise from high up. Joy's illegal investigations become even more dangerous when someone else is interested in the same subject. Joy should focus on the Stars Program, but instead she asks for help from a new party. Part 8/18. Rumors of Hope. Susie is in a strange company. Joy has a chance to prove her progress in the stellar program, but on her way to Aliah she hears strange rumors about Hope. Joy has to push hard to get after the rumors. Part 9/18. Fraud? Is Aliah hiding something? Joy can't stop her alter ego and accuses Aliah of secrecy and lying, but things aren't as simple as they first seemed. Part 10/18. Dad. Joy's father wants to help, but the consequences are out of control. So it would be better for Joy to focus on studying, but she finds a surprising connection to Hope's disappearance. Part 11/18. Reporter. According to Anton the reporter, Joy's investigations should be stopped immediately. At home, things are getting worse. Joy gets scary news, but it's maybe too late to cancel the Almis test. Part 12/18. Nightmare. Joy dives into the depths of the Almis test trip. In her nightmares she struggles with the alter ego are and her parents who are taking Joy even deeper into the danger. Does anyone care if Joy survives? Part 13/18. Kidnapping. Joy gets a surprise guest and hears what really happened in Mayor Hayne's basement. An arrogant teacher does not ease the situation, but fortunately a Zenith turns out to be friendly. Part 14/18. The Mayor's secret. Joy goes to find out what Mayor Hayne is hiding in his house. An old acquaintance crashes in as surprise and shocks everyone. The rioting Nadirs approach Mayor's house, but does the Mayor give them mercy? Part 15/18. The Company Man. Who is the supernatural man behind the influential but unknown corporation, and how does this all relate to the Mayor? And will Joy finally find out what happened to Hope? Part 16/18. More lies. Joy finally understands what this is all about. The Company Man comes to destroy the evidence and is about to destroy the entire building. Joy releases her anger at the Aliah who is trying to convince Joy of the danger. Part 17/18. Sacrifice. The menacing Company Man wants the evidence, even if forcibly, but Joy no longer intends to sacrifice others but to sacrifice herself again. Joy brings the evidence and confronts the most dangerous supernatural killer, The Company Man. Is Joy going to make it?! Part 18/18. Happy Ending? The Nadir riots are calming down and the dust has settled. Joy wants to make it clear to the Aliah how she mistreated other with the Star Program, but does the Aliah hear anything anymore?

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