The team kicks off the three-year Modeling Religion Project in Virginia. They explain their vision to a group of consultants, some of whom doubt whether the team's goal can be achieved.
Realizing that computer simulations of religion can be useful on political levels, the team expands its efforts at a university in Norway. They start to introduce their methods to the public.
Broaching the topic of religious violence, the team recruits a political scientist to explain how simulations push forward the understanding of social conflict and can ultimately inform policy decisions.
A historian, a psychologist, a philosopher, and a Biblical scholar work with the team to build computer simulations of their academic research and findings.
The team travels to Lesvos, Greece, an epicenter of the global refugee crisis, in order to build computer simulations of the immigration, arrivals, and integration process.
The team tests the simulation platform built for non-modelers to use. They reflect on their three years of work and contemplate the future of modeling religion.