Episode list

Team Jay

Stripy Horse

Sat, Aug 31, 2019
The very spoilt Meana Mine wants Jay to be her new magic pony. She kidnaps Jay and gives him a glittery makeover. Meana's compliments and flattery start to work on Jay, until the rest of the team arrive and to rescue him from Meana, and himself. - Remember to be true to yourself.
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Seeing Double

Sun, Sep 01, 2019
Mildew Mold and his evil sidekick, Hannibal, have invented a device that turns one thing into two. They zap Jay into two Jays - one heroic and overconfident Hero Jay and one happy go lucky Joker Jay.
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Dami & Cuke

Mon, Sep 02, 2019
Meana Mine's magic mirror can swop minds and bodies. She wants Petunia, her obedient pony's mind, put into Jay's athletic, magic body. Cami and Duke get swopped too. They have to work together in order to get swopped back to themselves.
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A Bugged Life

Tue, Sep 03, 2019
Mildew Mold and his evil sidekick, Hannibal, create robot bugs to spy on Team Jay. But the bugs start to argue and Team Jay realize that they are being spied on. They decide to teach Mildew 'and Hannibal a lesson.
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The Exaggerator

Wed, Dec 31, 1969
Mildew Mold wreaks havoc on the town with his new exaggerator ray, that supervises anything it hits. Duke thinks he would like to be a bit bigger himself and strikes a deal with Mildew. Mildew makes Duke huge but can he keep his side of the bargain?
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Cake Off

Wed, Dec 31, 1969
Duke enters an annual "Cake Off" competition, presuming he'll win. Hannibal enters too and judge Jay award his masterpiece first prize. Duke has no time to be devastated when Mildew Mold bursts out of Hannibal's cake with his shrink ray.
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Flower Power

Wed, Dec 31, 1969
Duke is constantly distracted by his phone. He feeds Matteo's mother's prized flower too much monster plant food and creates a real plant monster by mistake. Now the monster plant wants to eat Team Jay.
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Team of One

Wed, Dec 31, 1969
A big football tournament is coming up and Team Jay need to practice. Cami is their best player, but she keeps hogging the ball. After an argument Cami decides to enter the tournament as a team of one.
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Identity Crises

Wed, Dec 31, 1969
Duke tries to find the right personality to be popular, but after a while he forgets who he really is and has an identity crisis. Be yourself and don't try to be someone you're not.
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Tiny Town

Wed, Dec 31, 1969
Mildew shrinks the team with his shrink ray and puts them in a cardboard box to study them. Jay thinks they've been contacted by aliens and won't listen to the rest of the team. Listen to other people's opinions.
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Portals

Wed, Dec 31, 1969
Mildew Mold and his evil sidekick, Hannibal, invented a portal device. They kidnap Jay using him as bait for the rest of the team. Mildew demands Jay's magic, but fails to realize the magic only works when you work as a team.
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Duck Connect

Wed, Dec 31, 1969
Matteo does badly in a spelling test and hides inside his favorite computer game, Duck Connect. The rest of the team come to rescue him, but Matteo likes it inside the game and the ducks don't want him to leave.
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Sky Warriors

Wed, Dec 31, 1969
Wushu invents a group for heroic volunteers called Sky Warriors but can't complete her own training challenges. She agrees to train Team Jay so she can learn by teaching, but Mildew Mold seizes the opportunity to capture Jay.
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Playdate

Wed, Dec 31, 1969
During a play-date Meana needs Cami to help her beat the world top score on her giant pinball machine. Meana won't let Cami stop playing until she's beaten the top score. Duke goes to investigate, he doesn't like Cami playing with Meana.
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Detective Jay

Wed, Dec 31, 1969
When Jay can't find the rest of the team he thinks they must have been kidnapped. He decides only a great detective like himself can solve the case.
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Zombie Pop

Wed, Dec 31, 1969
Meana Mine creates a pop song so bad that it turns people into zombies. Team Jay have to save the town, while trying not to hear the song. Duke is distracted by his own music, and Meana plans to upload her song to the cloud.
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Cami's Project

Wed, Dec 31, 1969
Cami wants to use Team Jay magic to do her homework for her; she freezes the team by accident. Cami decides to use the team statues for football practice. Mildew and Hannibal have a freeze ray, but it needs to be plugged in to work.
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Wigging Out

Wed, Dec 31, 1969
Wigs are the latest craze and everyone in town has one, except Matteo. Metteo decides he doesn't even want a wig. Suddenly the wigs start to control the minds of the townsfolk. Only Matteo is unaffected and he has to investigate.
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The Hamster That Cried Wolf
Matteo really wants to finish his home movie with the team, but Duke has a habit of making things up so he can have a rest. When Duke sees Mildew and Hannibal plotting he rushes to tell Team Jay - but now they don't believe him.
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Shhhh

Wed, Dec 31, 1969
Matteo and Jay have been arguing recently, as friends sometimes do. When Mildew Mold steals Matteo's tablet both he and Jay have to put their differences aside to get it back.
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Twister

Wed, Dec 31, 1969
Meana Mine has bought a weather changing machine and she kidnaps Jay inside a twister. Duke is unfit and lazy, but now only he can supercharge a vacuum cleaner to suck up the twister.
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Nuts About Treasure
Team Jay discover a map to hidden treasure. Unfortunately it looks like it is buried in Means Mine's garden and the team will have to ask her permission to dig there. Meana's nasty attitude is getting on Wushu's nerves.
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Extra Time

Wed, Dec 31, 1969
Meana Mine steals Mildew's hovercraft and buys a time travel remote. She keeps chasing Team Jay and rewind time in order to catch them. hen the remote goes haywire the team find themselves in 1897, when the world was still black and white.
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The greatest ball in the world
Meana Mine has a new footballs set that can do amazing tricks. Team Jay's football seems old in comparison. Cami has agreed to a trick ball challenge. Now the team only have a few hours to make the greatest ball in the world.
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Back in time

Wed, Dec 31, 1969
Hannibal steals a time travel device and he and Mildew plan to go back in time to warn their past selves that Team Jay won't fall for their evil plans. But first there's always time for a musical number.
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Edit Focus

Divine Consultants - The Beginning

Divine Consultants - The Beginning

Headstrong but confused Joy Amicable lives in a divided society where for some of the people, the world is a utopia, and for the others, a dystopia. Joy belongs to a discriminated minority, but tries to merge into the mainstream. Rumours say that the minority spreads a dangerous Soul Trap disease that only infect the docile mainstream. When Joy's best friend Hope goes missing but nobody cares to search for her, she starts her detective alter ego comes out and starts investigation - she discovers that the lies and the corruption around her are much nearer than she would have wanted - the leaders and the authorities she had trusted turn out to be monsters, just then she gets to meet the supernatural and lethal Company Man. Who else has to be sacrificed before the truth is revealed? Part 1/18. Joy. Joy Amicable belongs to a discriminated minority and tries to blend into the mainstream by any means. The atmosphere is strained when heroic activity at school does not produce the desired result. Part 2/18. Hope. Dr. Aliah's meeting doesn't go as expected, and Joy is tired of listening to his parents quarrel. Joy and Hope leave to raise money for charity, but there's some strange folks moving around town. Part 3/18. Collision. Dr. Aliah and Mayor Hayne cannot agree on a star program. Joy and Hope find that they are being followed, but help is nowhere near. A sudden conflict leads to problems in the Stars Program as well as in friendship. Part 4/18. Another me. Joy's alter ego pops up when things don't go according to plan. Joy tries to get back to Dr. Aliah's Stars Program, but notices that she may not be as balanced as she claims. Part 5/18. Lost friend. Hope has been missing for seven days. Joy is desperately looking for her all around the town. Eventually, Joy finds a man who recognizes Hope. Part 6/18. Risk-taking. Does the surprising clue take Joy closer to Hope? Hope's mystical disappearance stresses Joy and she is determined to find her. At the same time, she is risking his own safety. Part 7/18. Surprise from high up. Joy's illegal investigations become even more dangerous when someone else is interested in the same subject. Joy should focus on the Stars Program, but instead she asks for help from a new party. Part 8/18. Rumors of Hope. Susie is in a strange company. Joy has a chance to prove her progress in the stellar program, but on her way to Aliah she hears strange rumors about Hope. Joy has to push hard to get after the rumors. Part 9/18. Fraud? Is Aliah hiding something? Joy can't stop her alter ego and accuses Aliah of secrecy and lying, but things aren't as simple as they first seemed. Part 10/18. Dad. Joy's father wants to help, but the consequences are out of control. So it would be better for Joy to focus on studying, but she finds a surprising connection to Hope's disappearance. Part 11/18. Reporter. According to Anton the reporter, Joy's investigations should be stopped immediately. At home, things are getting worse. Joy gets scary news, but it's maybe too late to cancel the Almis test. Part 12/18. Nightmare. Joy dives into the depths of the Almis test trip. In her nightmares she struggles with the alter ego are and her parents who are taking Joy even deeper into the danger. Does anyone care if Joy survives? Part 13/18. Kidnapping. Joy gets a surprise guest and hears what really happened in Mayor Hayne's basement. An arrogant teacher does not ease the situation, but fortunately a Zenith turns out to be friendly. Part 14/18. The Mayor's secret. Joy goes to find out what Mayor Hayne is hiding in his house. An old acquaintance crashes in as surprise and shocks everyone. The rioting Nadirs approach Mayor's house, but does the Mayor give them mercy? Part 15/18. The Company Man. Who is the supernatural man behind the influential but unknown corporation, and how does this all relate to the Mayor? And will Joy finally find out what happened to Hope? Part 16/18. More lies. Joy finally understands what this is all about. The Company Man comes to destroy the evidence and is about to destroy the entire building. Joy releases her anger at the Aliah who is trying to convince Joy of the danger. Part 17/18. Sacrifice. The menacing Company Man wants the evidence, even if forcibly, but Joy no longer intends to sacrifice others but to sacrifice herself again. Joy brings the evidence and confronts the most dangerous supernatural killer, The Company Man. Is Joy going to make it?! Part 18/18. Happy Ending? The Nadir riots are calming down and the dust has settled. Joy wants to make it clear to the Aliah how she mistreated other with the Star Program, but does the Aliah hear anything anymore?

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