Episode list

Puffins Impossible

Magic Flute

Wed, Dec 31, 1969
When Otto creates a magical flute that hypnotizes all who hear it, our puffins are captured and made to work for Otto. Now it is up to Johnny Puff to find and free the puffins from the hypnosis and take away the flute once and for all.
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Piff, Paff, Puck!
The stage is set for a big hockey game between the Puffins and Otto's minions. While the puffins plan on winning fair and square - Otto is trying to cheat his way to victory, and it's up to the puffins to stop him.
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Otto Needs Friends
Otto is showing off his brand-new golden sled - that is horribly loud and lets out heaps of smoke, turning Taigasville black. After failing to hide the sled, our puffins think of something new - a greener way to go.
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Arctic Blues

Wed, Dec 31, 1969
Otto has many evil deeds to brag about, but something is still missing - A love life. While our puffins are struggling to create a band, Otto, in search of romance, discovers that his potential soulmate is a big fan of a familiar face.
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Get Your Act Together
When a talent competition takes place in Taigasville, everyone is eager to show off their talents. Jealous of other's accomplishments, Otto tries to ruin the fun - but it all ends up backfiring.
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Puffed Up

Wed, Dec 31, 1969
When Otto creates a giant puffin in hopes it will be more productive and bring home more fish, our Puffins know they need to get involved. It's up to them to teach Otto the lesson that bigger isn't always better.
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Fender Blender

Wed, Dec 31, 1969
Otto is bored of the same old meals every day and wants to switch things up. And what luck - looks like the Puffins are using a brand-new blender. But now, he has to get his hands on it.
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Tic to the Rescue
When Leopold and Bertha are captured by Otto and his minions, there's no one to help but the Puffins. Looking for fun, Tic lucks his way into the fortress and finds the otters.
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Otto's Tuskache

Wed, Dec 31, 1969
Otto has a toothache that just won't pass, but the big bad Walrus is scared of the dentist. Luckily, the Puffins are there to help all those in need - even the ones they've quarrelled with before.
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It's a Trap!

Wed, Dec 31, 1969
Looking for ways to fuel up his machines, Otto finds out the Puffins have a magical medallion that can help him out. But first, he must steal it, and the puffins aren't going to make it easy for him.
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The Magic Box

Wed, Dec 31, 1969
A walrus, a couple of puffins, and a magical, disappearing box. What could go wrong? Everything, it turns out, when everyone wants to get their hands on the box, but nobody knows who it belongs to.
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Keep Your Puffins Close
Under the guise of a big party, Otto tricks the citizens of Taigasville - including our Puffins - to come to his fortress and captures them. It's now up to suspicious Tac to investigate and save his friends.
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Otto Von... Puffin?!
A mystic medallion is found amongst the treasures, and it grants a very unique power - to change the looks of the person who wields it. Walruses are puffins and puffins are walruses in a mix-up that leaves everyone confused.
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Nothing but Treble
When Johnny Puff goes away on a trip, he leaves his guitar with the Puffins for safekeeping. But the Puffins are a rowdy bunch and when the guitar goes missing, they have to band together to find it before JP returns.
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Hocus Puffins

Wed, Dec 31, 1969
When a medallion that can hypnotize and control minds gets in the wrong hands, it's up to the Puffins to break the spell and put the pendant back where it belongs.
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Something's Fishy
When it's time for breakfast, and there's just one fish left in the ocean - there's bound to be a chase. The puffins and minions try to outsmart each other as they try to get their hands on a fish and have a nice meal.
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Power Play

Wed, Dec 31, 1969
Otto is facing a power outage in his lair, and his minions are on a quest to shut down the village's power and harvest it for Otto. Bad news for our four puffins, as they are struggling to play video games on a lazy Sunday afternoon.
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Otto Mom Walrus
When Otto's mom comes in for a visit, Otto tries to hide all evidence of his evil doings. But as the visit prolongs, we see the other side of the Walrus - the one that just needs some motherly love.
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Edit Focus

Divine Consultants - The Beginning

Divine Consultants - The Beginning

Headstrong but confused Joy Amicable lives in a divided society where for some of the people, the world is a utopia, and for the others, a dystopia. Joy belongs to a discriminated minority, but tries to merge into the mainstream. Rumours say that the minority spreads a dangerous Soul Trap disease that only infect the docile mainstream. When Joy's best friend Hope goes missing but nobody cares to search for her, she starts her detective alter ego comes out and starts investigation - she discovers that the lies and the corruption around her are much nearer than she would have wanted - the leaders and the authorities she had trusted turn out to be monsters, just then she gets to meet the supernatural and lethal Company Man. Who else has to be sacrificed before the truth is revealed? Part 1/18. Joy. Joy Amicable belongs to a discriminated minority and tries to blend into the mainstream by any means. The atmosphere is strained when heroic activity at school does not produce the desired result. Part 2/18. Hope. Dr. Aliah's meeting doesn't go as expected, and Joy is tired of listening to his parents quarrel. Joy and Hope leave to raise money for charity, but there's some strange folks moving around town. Part 3/18. Collision. Dr. Aliah and Mayor Hayne cannot agree on a star program. Joy and Hope find that they are being followed, but help is nowhere near. A sudden conflict leads to problems in the Stars Program as well as in friendship. Part 4/18. Another me. Joy's alter ego pops up when things don't go according to plan. Joy tries to get back to Dr. Aliah's Stars Program, but notices that she may not be as balanced as she claims. Part 5/18. Lost friend. Hope has been missing for seven days. Joy is desperately looking for her all around the town. Eventually, Joy finds a man who recognizes Hope. Part 6/18. Risk-taking. Does the surprising clue take Joy closer to Hope? Hope's mystical disappearance stresses Joy and she is determined to find her. At the same time, she is risking his own safety. Part 7/18. Surprise from high up. Joy's illegal investigations become even more dangerous when someone else is interested in the same subject. Joy should focus on the Stars Program, but instead she asks for help from a new party. Part 8/18. Rumors of Hope. Susie is in a strange company. Joy has a chance to prove her progress in the stellar program, but on her way to Aliah she hears strange rumors about Hope. Joy has to push hard to get after the rumors. Part 9/18. Fraud? Is Aliah hiding something? Joy can't stop her alter ego and accuses Aliah of secrecy and lying, but things aren't as simple as they first seemed. Part 10/18. Dad. Joy's father wants to help, but the consequences are out of control. So it would be better for Joy to focus on studying, but she finds a surprising connection to Hope's disappearance. Part 11/18. Reporter. According to Anton the reporter, Joy's investigations should be stopped immediately. At home, things are getting worse. Joy gets scary news, but it's maybe too late to cancel the Almis test. Part 12/18. Nightmare. Joy dives into the depths of the Almis test trip. In her nightmares she struggles with the alter ego are and her parents who are taking Joy even deeper into the danger. Does anyone care if Joy survives? Part 13/18. Kidnapping. Joy gets a surprise guest and hears what really happened in Mayor Hayne's basement. An arrogant teacher does not ease the situation, but fortunately a Zenith turns out to be friendly. Part 14/18. The Mayor's secret. Joy goes to find out what Mayor Hayne is hiding in his house. An old acquaintance crashes in as surprise and shocks everyone. The rioting Nadirs approach Mayor's house, but does the Mayor give them mercy? Part 15/18. The Company Man. Who is the supernatural man behind the influential but unknown corporation, and how does this all relate to the Mayor? And will Joy finally find out what happened to Hope? Part 16/18. More lies. Joy finally understands what this is all about. The Company Man comes to destroy the evidence and is about to destroy the entire building. Joy releases her anger at the Aliah who is trying to convince Joy of the danger. Part 17/18. Sacrifice. The menacing Company Man wants the evidence, even if forcibly, but Joy no longer intends to sacrifice others but to sacrifice herself again. Joy brings the evidence and confronts the most dangerous supernatural killer, The Company Man. Is Joy going to make it?! Part 18/18. Happy Ending? The Nadir riots are calming down and the dust has settled. Joy wants to make it clear to the Aliah how she mistreated other with the Star Program, but does the Aliah hear anything anymore?

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