Episode list

I Spy

A Runaway Robot/A Little Lost Lamb
A Runaway Robot When CeCe and Spyler realize their little home is a big mess, they decide to build a robot to clean up! But what do they need to find to build a robot? Little Lost Lamb Spyler and CeCe come home one day to discover a surprise: a baby lamb is following them. Where did she come from? "Baaa..." is the only answer. CeCe and Spyler are suddenly babysitters, but how do you take care of a little Lamb?
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A Thing That Flings/Seashells by the Seashore
A Thing That Flings CeCe's favorite game in the whole wide world is fetch. She could play fetch all day every day. Spyler dutifully throws a ball for her, a stick for her, etc., but he really wants to get back to finishing his puzzle. They decide to make a machine that will throw things for CeCe - but how? Seashells By The Seashore Long John Spyler and Jolly Rodger CeCe are ready to set sail on their pirate ship, but they can't find their treasure chest and everyone knows, you can't be pirates without a treasure chest!
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Campfire Nightlight/Freewheelin' Fun
Campfire Nightlight Spyler and CeCe pretend they are explorers who have hiked to the top of the world. They're having so much fun they decide to spend the whole night outside, camping out. But first, they'll need a few things to survive the great outdoors. Freewheelin' Fun Spyler and CeCe wake up to hear rumbling, honking, tooting and beeping trucks outside their window. Wheeler tells them that it's the day of the First Annual Monster Truck Jamboree but the trucks need help setting up their activities. Spyler and CeCe help by finding things to use in their competitions.
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A Mumble Movie/A Book Wherever I Look
Mumble Monster Picture Day Spyler and CeCe are hanging a photo of themselves when Mumble comes over. When they try to take his picture he runs away. The Mumble Monster doesn't think he looks good enough to have his picture taken. They need to find things to help him feel better, but what? Clouds Roll By CeCe plants a seed and decides she's going to watch it grow. Spyler tells her it might take a while. As CeCe excitedly waits, rain drops begin to fall! Will they find the things they need to help them keep dry.
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Surprise Before You Eyes/Something Nice for the Mice
A SURPRISE BEFORE YOUR EYES: Splyer and CeCe have birthdays on the SAME day! Duck sends them off to find some items, but they soon realize the items are for a BIG birthday surprise for them! SOMETHING NICE FOR THE MICE: Spyler and CeCe want to help their little mice friends by building them a super mouse house! What till they need to build it?
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A Marble Maze Craze/Toys That Roam
A MARBLE MAZE CRAZE: Spyler and CeCe see marbles rolling and bouncing all over Home Base! The Big Marble tells them that all the little marbles are getting tired of just rolling around all day. They need something new to do! Spyler and CeCe want to help the marbles, with a new and fun activity, but how? TOYS THAT ROAM: Spyler and CeCe are cleaning up. Finally, they put the last toy away. Phew! They're all done cleaning up Homebase. CeCe taps Spyler on the shoulder. Uh, they're not QUITE done. They see four strange toy parts that don't beling to Spyler's and CeCe's toys. They have to get these objects back where they belong! But where?
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A Rhyme Justin' Time/A Toe Tapping Talent Show
A RHYME JUST IN TIME: Spyler and CeCe are taking turns jumping and twirling and making up all kind of fun moves. This gives CeCe an idea. Why don't they make up a game of things they can do fast, before the time runs out! She even has a name for their new game: the Do-Everything-Fast-Before-You-Run-Out of-Time-Game. But what do they need to play it? A TOE-TAPPING TALENT SHOW: Spyler and CeCe want to put on a talent show, but they need some talent! CeCe tries singing and Splyer tries being a ventriolquist, but neither act works out as they expected. What to do?
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Red She Said/One Quick Magic Trick
RED SHE SAID: Spyler has a rock collection and CeCe wants a collection of her very own. She decides to collect things that are red, but there's one problem...controlling CeCe's appetite! Everything she's looking for is edible. ONE QUICK MAGIC TRICK: During Spyler and CeCe's disappearing cat magic trick, something goes wrong. The cat really disappears! Spyler and CeCe have to get the cat back and find more things for their act!
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I Spy Something Really Cool
THE MYSTERY OF THE MISSING TRUCK:When they see the movie "The Case of the Missing Meow," CeCe thinks she and Spyler should open a detective agency so they can solve mysteries! When they discover that Wheeler's missing, Spyler and CeCe search for items to help find him. SOMETHING REALLY COOL: It is really, really, REALLY hot. CeCe can hardly move and the dominoes are falling over each other in the heat. Spyler decides they have to make a fan, but how?
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The Best Car by Far/Something Fit for a Queen
THE BEST CAR BY FAR: Spyler and CeCe are having so much fun vrooming around in their "car" (a little plastic soap dish) they decide it would be fun to make a racing car that really raced. But what do they need to make this super-duper racing car? SOMETHING FIT FOR A QUEEN: The Queen is coming to give the Domino General a medal. The trumpets play their fanfare but the Queen doesn't appear. Where is she? Oh no... she's lost! Spyler and CeCe want to help find her, but how?
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A Very Merry Musical/A Sled Up Ahead
A VERY MERRY MUSICAL: CeCe has written a song all about her friend Spyler. When he hears it, he suggests they write a whole lot of songs and put on a musical! CeCe thinks that's a great idea, but what do they need to put on a musical? A SLED UP AHEAD!: It's a really hot day and Spyler and CeCe are trying to think of something to do. "I know," Spyler says. "Let's have a sled race!" That sounds like fun, but what will they use for a sled, snow, and other things for the race.
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A Rundown Robot/A Gace That's Not the Same
A RUNDOWN ROBOT: Spyler and CeCe are playing "Spyler-the-Leader" with their favorite robot, Clankenspy, but he seems to be having some problems. Pieces of him keep falling off! They want to help make him feel better, but how? A GAME THAT'S NOT THE SAME: Spyler and CeCe want to make up a new game unlike any game anyone has ever thought of before. A game that's not the same? Sounds great. But what do they need to play it? And, what's it called?
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A Moo in Act Two/A Train Back on Track
A "MOO" IN ACT TWO: Spyler, CeCe and a pig are rehearsing a play, but they keep getting interrupted. One of the cows in the Moo-cow clock has wandered off and the actors are missing some props. The show can't go on until they find these items and the missing cow. A TRAIN BACK ON TRACK: It's Spyler and CeCe to the rescue when the I SPY Express Train is stopped by a watermelon on the track. To roll the watermelon off, Spyler and CeCe must build a contraption to push the heavy fruit.
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Fun in the Jungle/A Squeeze for a Sneeze
A SQUEEZ FOR A SNEEZE: Spyler has a huge case of the sniffles and CeCe wants to make him a big glass of juice. But how? Hmmm... Clankenspy has made a Squeezy Easy as can Beezy machine. Maybe there's some way the machine can make Spyler some juice? FUN IN THE JUNGLE: Spyler and CeCe are having so much fun playing "Jungle Animals" that they decide they would like to have some real animals to play with. CeCe convinces Spyler that it might be better to get PICTURES of the jungle animals. But how?
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Edit Focus

Divine Consultants - The Beginning

Divine Consultants - The Beginning

Headstrong but confused Joy Amicable lives in a divided society where for some of the people, the world is a utopia, and for the others, a dystopia. Joy belongs to a discriminated minority, but tries to merge into the mainstream. Rumours say that the minority spreads a dangerous Soul Trap disease that only infect the docile mainstream. When Joy's best friend Hope goes missing but nobody cares to search for her, she starts her detective alter ego comes out and starts investigation - she discovers that the lies and the corruption around her are much nearer than she would have wanted - the leaders and the authorities she had trusted turn out to be monsters, just then she gets to meet the supernatural and lethal Company Man. Who else has to be sacrificed before the truth is revealed? Part 1/18. Joy. Joy Amicable belongs to a discriminated minority and tries to blend into the mainstream by any means. The atmosphere is strained when heroic activity at school does not produce the desired result. Part 2/18. Hope. Dr. Aliah's meeting doesn't go as expected, and Joy is tired of listening to his parents quarrel. Joy and Hope leave to raise money for charity, but there's some strange folks moving around town. Part 3/18. Collision. Dr. Aliah and Mayor Hayne cannot agree on a star program. Joy and Hope find that they are being followed, but help is nowhere near. A sudden conflict leads to problems in the Stars Program as well as in friendship. Part 4/18. Another me. Joy's alter ego pops up when things don't go according to plan. Joy tries to get back to Dr. Aliah's Stars Program, but notices that she may not be as balanced as she claims. Part 5/18. Lost friend. Hope has been missing for seven days. Joy is desperately looking for her all around the town. Eventually, Joy finds a man who recognizes Hope. Part 6/18. Risk-taking. Does the surprising clue take Joy closer to Hope? Hope's mystical disappearance stresses Joy and she is determined to find her. At the same time, she is risking his own safety. Part 7/18. Surprise from high up. Joy's illegal investigations become even more dangerous when someone else is interested in the same subject. Joy should focus on the Stars Program, but instead she asks for help from a new party. Part 8/18. Rumors of Hope. Susie is in a strange company. Joy has a chance to prove her progress in the stellar program, but on her way to Aliah she hears strange rumors about Hope. Joy has to push hard to get after the rumors. Part 9/18. Fraud? Is Aliah hiding something? Joy can't stop her alter ego and accuses Aliah of secrecy and lying, but things aren't as simple as they first seemed. Part 10/18. Dad. Joy's father wants to help, but the consequences are out of control. So it would be better for Joy to focus on studying, but she finds a surprising connection to Hope's disappearance. Part 11/18. Reporter. According to Anton the reporter, Joy's investigations should be stopped immediately. At home, things are getting worse. Joy gets scary news, but it's maybe too late to cancel the Almis test. Part 12/18. Nightmare. Joy dives into the depths of the Almis test trip. In her nightmares she struggles with the alter ego are and her parents who are taking Joy even deeper into the danger. Does anyone care if Joy survives? Part 13/18. Kidnapping. Joy gets a surprise guest and hears what really happened in Mayor Hayne's basement. An arrogant teacher does not ease the situation, but fortunately a Zenith turns out to be friendly. Part 14/18. The Mayor's secret. Joy goes to find out what Mayor Hayne is hiding in his house. An old acquaintance crashes in as surprise and shocks everyone. The rioting Nadirs approach Mayor's house, but does the Mayor give them mercy? Part 15/18. The Company Man. Who is the supernatural man behind the influential but unknown corporation, and how does this all relate to the Mayor? And will Joy finally find out what happened to Hope? Part 16/18. More lies. Joy finally understands what this is all about. The Company Man comes to destroy the evidence and is about to destroy the entire building. Joy releases her anger at the Aliah who is trying to convince Joy of the danger. Part 17/18. Sacrifice. The menacing Company Man wants the evidence, even if forcibly, but Joy no longer intends to sacrifice others but to sacrifice herself again. Joy brings the evidence and confronts the most dangerous supernatural killer, The Company Man. Is Joy going to make it?! Part 18/18. Happy Ending? The Nadir riots are calming down and the dust has settled. Joy wants to make it clear to the Aliah how she mistreated other with the Star Program, but does the Aliah hear anything anymore?

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