Episode list

Garrison's Gorillas

The Big Con

Tue, Sep 05, 1967
Lt. Craig Garrison is assigned to take 4 convicts into Nazi occupied France to steal a set of printing plates for U.S. Twenty dollar bills from the Nazis and replace them with another set marked so that U.S. Agents can follow the distribution network for the phony cash and roll up a Nazi spy ring. One of the convicts tries to spoil the plan.
7.9 /10
Breakout

Tue, Sep 12, 1967
The team's attempt to break a Resistance leader out of a German prison is thwarted by an attempted prison break. Garrison decides to kidnap the prison commander's son and trade him for their man.
7.5 /10
The Grab

Mon, Sep 18, 1967
A defecting German scientist won't talk to the allies unless they rescue his infant son. Garrison's team is sent to bring the boy out and find three infants being held hostage, with no way of identifying the right one.
8 /10
Banker's Hours

Mon, Sep 25, 1967
Garrison recruits a bank robber named Gus to help them rob a bank. The only problem is, Casino knows him and not fondly.
8.3 /10
48 Hours to Doomsday
Art is being taken from a Dutch museum and moved to Germany. One of the paintings has a microdot containing German troop movements. The team has 48 hours to steal the painting back.
7.8 /10
The Great Theft

Mon, Oct 09, 1967
The team takes an aeronautical engineer into occupied territory to examine the engine of a crashed German jet. When the expert is killed, Garrison decides to steal the whole engine and take it with them.
8.2 /10
The Deadly Masquerade
Goniff is sent to assume the identity of a man who's been selling allied secrets to the Germans, who was recently killed. They want to give his contacts the wrong information. But what they don't know is that the man owes some gangsters and they send an order to find him.
8.3 /10
Now I Lay Me Down to Die
Goniff is captured when the team tries to rescue a captured OSS agent. Unfortunately the agent has already broken and spilled all his top secret information to the Germans.
8.1 /10
Operation Hellfire
The team's latest assignment has them trying to set fire to a place. And to help them with it Garrison brings a police man who specializes in arson. And the man doesn't get along with the guys.
8.1 /10
Thieves' Holiday
The team goes on a mission. They meet their contact, someone who works undercover with the Germans. But while Garrison is away, Actor runs into an associate who thinks they are there to steal something he is planning to. He threatens to turn them in unless they work together. They do the job but the guy double crosses them so they are arrested. When Garrison learns of this, their contact tries to get them out. But the guys escape but before they leave their contact shows up at the station and over hear his conversation with the police and they learn where his allegiances lie.
8 /10
20 Gallons to Kill
The team completes a successful mission only to have their plane shot down over Yugoslavia while flying home. While trying to get back to allied lines, they run into partisans who need help.
7.4 /10
Friendly Enemies
The team is sent to rescue some Americans who are in an Italian prison camp. Chief goes in as another prisoner while the others pose as Germans visiting the camp. When Chief learns that most of the prisoners are too sick or injured for their original plan to break them out and when he gets word to them they have to come up with another plan. Garrison decides to use the tension between the Italians and the Germans by getting them to fight each other so that they can get the prisoners out.
7.7 /10
Black Market

Mon, Nov 27, 1967
Italian black marketeers are hijacking allied supplies and selling them to the Germans. Garrison's team set up as a competing group of hijackers in order to draw them out.
8.1 /10
The Great Crime Wave
Garrison's team creates a crime wave to keep the German's attention off of their leader. Meanwhile Garrison plants explosives to blow up an underground target that the allies can't take out by conventional bombing.
7.9 /10
The Magnificent Forger
The team has to get a forger to sign some documents behind enemy lines. But when the forger is killed another forger is brought but he is not exactly a pro and is not brave. So when he freaks out the team has to try again and they succeed but the man is captured, after doing the job. Now they have to decide whether to rescue him which will be extremely difficult or take him out so he won't talk.
8.4 /10
The Expendables
The team who after just completing a mission, are forced to work with a major who is trying to get a German officer who is defecting. But the major really wants to use them as a decoy so that he could get the German through. But they make it. But the major's team doesn't and the German's been captured, so they have to rescue the German.
8 /10
War Games

Mon, Jan 01, 1968
While rescuing captured allied prisoners, Garrison learns of the position of a long range German artillery piece. That becomes the teams next target.
8 /10
Run from Death

Mon, Jan 08, 1968
When the team parachutes behind enemy lines they discover that the agent they were sent to retrieve is already dead. A postulant nun persuades them to help her rescue the four children and a dog in her care.
8.2 /10
The Death Sentence
After the team rescues some P.O.W.'s, one of the men they rescued claims Garrison is a deserter. Garrison is then court-martialed. When asked Garrison doesn't remember the incident. The team goes under ground and tries to help him.
8.1 /10
The Big Lie

Mon, Jan 22, 1968
The allies plan an Italian attack. Unfortunately the Germans have captured an agent who know the details. The team try to con a German Officer into believing the offensive has already started in a different location.
7.8 /10
Ride of Terror

Mon, Jan 29, 1968
The squad infiltrates a German p.o.w. camp, but their rescue attempt is hindered by a stubborn colonel with an escape plan of his own.
7.8 /10
War and Crime

Mon, Feb 12, 1968
Garrison and his men are sent to eavesdrop on a meeting of some high ranking Germans among whom is a Field Marshall who is one of Hitler's confidants. He shows them the man's picture and Casino says that's a mobster named Frank Keeler who is in prison in the States. The meeting begins without the Field Marshall and Garrison listens in and just as the man arrives he gets called away. The meeting goes on and Garrison overhears them say they are planning to assassinate Hitler. It's obvious they were hoping to get support from the Field Marshall which is highly unlikely. So Garrison decides if Frank Keeler looks like him why not get him to fill in for the man and give his OK. So Garrison and his men head for New York where Keeler is imprisoned but Keeler escapes and Garrison tries to find him.
7.3 /10
The Plot to Kill
Garrison's team captures Keeler and brings him back to Europe to impersonate the field marshal and thus give approval to a plot to assassinate Hitler.
7.6 /10
The Frame-Up

Mon, Feb 26, 1968
Chief is wounded on a mission and has to sit out the teams next caper. A female con artist nicknamed The Dutchess joins them in a con at a casino. The object is to discredit a German general.
8.2 /10
The War Diamonds
The teams mission to steal a large shipment of industrial diamonds goes wrong when a thief named Metzler steals them first. The team follows him to Switzerland to try and recover the gems.
8.3 /10
Time Bomb

Mon, Mar 11, 1968
Garrison is sent to rescue a German scientist who is working on the A bomb. But there's an air raid and the scientist is killed. Before dying he tells Garrison of something in a safe in the building that can help them figure out the bomb, but the building is being evacuated. Before leaving Garrison overhears a phone call calling for the bomb disposal unit because one of the bombs didn't blow up and it is by the safe. So Garrison grabs the two members of the unit and goes with them. While Casino tries to open the safe, Garrison tells the men to defuse the bomb but the one who knows how refuses. Another member of the unit agrees to, but he has only seen it done, not actually defused one.
8.1 /10
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