S1.E1 ∙ Bad Writing - Why Most Games Tell Bad Stories Wed, Jul 28, 2010 Discussion on video game writing and the importance of narrative. 0 /10
S1.E2 ∙ The Future of MMOs - Why Are There So Many WoW Clones? Wed, Aug 04, 2010 A look at Massive Multilayer Online games, why so many of them fail and what the future may be for them. 0 /10
S1.E3 ∙ Innovation - How AAA and Indie Games Can Learn From Each Other Wed, Aug 11, 2010 Discussion of the Indie and AAA branches of the game industry, and how joining forces might help them to drive innovation. 0 /10
S1.E4 ∙ Where Did Survival Horror Go? - How Franchises Kill Mystery Wed, Aug 18, 2010 Survival Horror games and why the genre is suffering. 0 /10
S1.E5 ∙ No Redeeming Value - Why the God of War Sequels Failed at Storytelling Wed, Aug 25, 2010 Discussion of the "God of War" trilogy's triumphs and failings in storytelling. 0 /10
S1.E6 ∙ Free Speech - The Supreme Court Case Against Violent Video Games Wed, Sep 01, 2010 Discussion of a Supreme Court case and what it could mean for the future of video games. 0 /10
S1.E7 ∙ Enriching Lives - What Mass Effect 2 Teaches Us about Morality Wed, Sep 08, 2010 Discussion of a moral choice sequence in Mass Effect 2, and the power video games have to teach us about ourselves. 0 /10
S1.E8 ∙ "Gamer" - What's in a Name? Wed, Sep 15, 2010 Discussion of the problems surrounding the term 'Gamer'. 0 /10
S1.E9 ∙ Video Game Music - How to Create a Timeless Theme Wed, Sep 22, 2010 A look at the way video game music has evolved over the years, and compares the strengths of today's game music with the chiptunes of gaming past. 0 /10
S1.E10 ∙ Project Ten Dollar - EA Campaigns Against Used Games Wed, Sep 29, 2010 A look at EA's "Project Ten Dollar" and suggestions of some alternatives. 0 /10
S1.E11 ∙ Kinect and Move - Can Motion Control Ever Succeed? Wed, Feb 08, 2012 Analysis of motion controls in the video game industry and the potential future to which they might lead. 0 /10
S1.E12 ∙ Diversity - Why Do Games Lack Diverse Characters? Fri, Feb 10, 2012 A brief overlook of the different types of diversity in video games or the lack thereof. 0 /10
S1.E13 ∙ Mailbag #1 - Questions About the Game Industry Sun, Feb 12, 2012 Several frequently asked questions are answered. 0 /10
S1.E14 ∙ Symbolism 101 - How Horror Games Instill Fear Fri, Feb 17, 2012 A Halloween special considering how symbolism can make horror games more frightening. 0 /10
S1.E15 ∙ Facing Controversy - How to Stand Up for Games as a Medium Sun, Feb 19, 2012 A discussion of the negative stereotypes of video games and how gamers can rise above it. 0 /10
S1.E16 ∙ So You Want to Be a Game Designer - Career Advice for Making Games Sun, Feb 26, 2012 Advice for making video games and making a career out of them. 0 /10
S1.E17 ∙ Easy Games - What Happened to Hardcore Games? Mon, Mar 05, 2012 A discussion of how video games have gotten easier over time and the different ways that difficulty can be implemented in a game. 0 /10
S1.E18 ∙ The Skinner Box - How Games Condition People to Play More Mon, Mar 12, 2012 An explanation of how some video games use the Skinner Box, a method of conditioning an individual to do what you want. 0 /10
S1.E19 ∙ Sex in Games - How Games Need to Mature as a Medium Fri, Mar 16, 2012 A discussion about sex and sexuality in video games and how sexual representation can be improved. 0 /10
S1.E20 ∙ Sexual Diversity - How a Gay Character Made Persona 4 Great Sat, Mar 17, 2012 An analysis of the character Kanji Tatsumi from Persona 4 and the example this game sets for portraying sexual orientation in video games. 0 /10
S1.E21 ∙ Narrative Mechanics - How Missile Command Tells a Story Sun, Mar 18, 2012 The idea is proposed that narrative can be told exclusively through gameplay mechanics, citing Missile Command as an example. 0 /10
S1.E22 ∙ A Season of Hope - Child's Play Charity and the Games Community Wed, Mar 21, 2012 This week, we take a break from all the "art and design" talk to appreciate the Child's Play Charity Dinner Auction. 0 /10
S1.E23 ∙ Choice and Conflict - What Does Choice Mean in Games? Fri, Mar 23, 2012 A look at the concept of choice and how it is implemented in video games. 0 /10
S1.E24 ∙ Mailbag #2 - Questions About the Game Industry Sun, Apr 01, 2012 Frequently asked questions are answered. 0 /10
S1.E25 ∙ Non-Combat Gaming - How to Make Social Mechanics Fun Sun, Apr 01, 2012 This week, we consider the neglected potential for game experiences that aren't combat based. 0 /10
S1.E27 ∙ Amnesia and Story Structure - Character Development in Fallout: New Vegas Thu, Apr 05, 2012 0 /10
S1.E31 ∙ An Open Letter to EA Marketing - Why EA's Controversial Ads Harm the Industry Wed, Apr 18, 2012 0 /10
S1.E33 ∙ True Female Characters - How to Write Deep and Interesting Characters Wed, Apr 18, 2012 0 /10