The Color of the Sky in Your World
On the ten-year anniversary of Psychonauts, Double Fine veterans reflect back on the turbulent production. Tim decides it might be time to return to the Psychonauts universe.
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Not in the Cards
The studio kicks off development of the Psychonauts VR game that will bridge the gap between the original Psychonauts and its sequel.
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Awesome Toybox

Thu, Feb 09, 2023
Rhombus of Ruin gets a pair of new project leads. Tim invites his most trusted artists to the studio to help brainstorm for Psychonauts 2.
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Bringing Back Psychonauts
The studio prepares to announce Psychonauts 2 on a new funding platform, creating both fresh opportunities and complications.
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You're Public Now
Psychonauts 2's funding campaign is in full effect, but Double Fine finds itself confronting criticisms of previous projects in order to move forward.
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Creative Promises
Tim and new lead designer Zak lock themselves in a conference room for months, attempting to define the gameplay and story of Psychonauts 2.
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One Shot

Thu, Feb 09, 2023
Double Fine hires a rookie designer and longtime studio fan to kick off development of a new game level.
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Bittersweet

Thu, Feb 09, 2023
James finds his footing with the team and the first Psychonauts 2 mental landscape takes shape.
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Not Doing the Typical
Despite the previous breakthrough, the team struggles to impress Tim, who pushes for even stronger concepts. Meanwhile, Amnesia Fortnight draws near.
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I Made a Game

Thu, Feb 09, 2023
Leaders and team members reflect on the highs and lows of the most recent Amnesia Fortnight.
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Surface Tension
Frustration from Amnesia Fortnight carries back over into Psychonauts 2 as the team struggles to see eye to eye on the execution of the newest level concept.
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Hard to Get Old
Tim celebrates his 50th birthday while publisher Starbreeze puts pressure on the team with an impending visit.
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What Good Looks Like
Following a major departure from the studio, the team is forced to examine their own processes or risk losing more vital team members.
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I Want More of That
A wave of new hires changes the team dynamics at Double Fine and generates fresh ideas for Psychonauts 2.
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Brainstormed Out
Asif is given the task of adapting his Amnesia Fortnight project into a full-fledged Psychonauts level.
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Quite an Adventure
The team is shattered and reformed just as they face an uphill battle with delivering their first playable demo for the public.
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Always Be Closing
The team picks up the pace as the E3 deadline looms. Meanwhile Greg and Tim work to secure Double Fine's financial future.
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Best Teeth

Thu, Feb 09, 2023
The team wraps up their playable demo and has a blast showing the game off to the public for the first time.
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A Different Beast
Tim steps up his involvement after some high profile exits from the studio, bringing major changes to the project.
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Villains of Crunch Mode
Issues with the expanding schedule come to a head as the studio attempts to reconcile with its past participation in crunch culture.
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You Have a Resume?
Fallout from the scheduling conflict results in more exits from the studio, but others continue to rise and fill leadership roles.
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Time Away

Thu, Feb 09, 2023
The team adjusts to working from home during the pandemic, pushing the release date out even further.
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Making the Best of It
Intense political happenings, raging wildfires and general unrest cast a dark shadow over the studio as they struggle to finish Psychonauts 2.
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We Wrote It Down
Double Fine reflects on the launch of Psychonauts 2 and the PsychOdyssey documentary series while looking to the future and a return to smaller projects.
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