Episode list

Doozers

Project Radish-A-Pult
A gust of wind knocks a large branch onto a bridge in Doozer Creek, blocking the path and halting construction of a new wind turbine. The Pod Squad build an innovative new machine that flings radishes across the bridge and gets the project back on track!
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Pod Squad Boogey
The Pod Squad is performing in the Starlight Concert, but when they hear other Doozers singing, the group decides they need to do something unique to stand out from the crowd. Using the sights and sounds around them, they each discover their own favorite sound and invent new instruments inspired by them.
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Jets Away

Wed, Dec 31, 1969
When Daisy Wheel's jetpack goes on the fritz, Flex volunteers to fix it. The problem is, he makes it sooo fast that it flies out of her reach and all over Doozer Creek. The Pod Squad work together to catch the jetpack and return it to a very relieved Daisy Wheel.
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Follow Your Nose
After a huge order at the bakery is cancelled, Molly's Dad, Baker Timberbolt, is left with 100 extra Smackleberry muffins. The Pod Squad run all over town trying to get rid of the muffins, but they quickly realize that instead of bringing the muffins to Doozers, they should figure out a way to bring the Doozers to the muffins!
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Bubbles

Wed, Dec 31, 1969
The Pod Squad invents the Cleanamajigger, the ultimate cleaning machine that's a combination vacuum/floor polisher/bubble sprayer and scrubber. But when they can't decide which function to use first, all the button pushing makes the machine go awry and start spewing out super bubbles that are impossible to pop. Now, they must figure out how to stop the bubbles before the Cleanamajigger makes a huge mess!
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Mega Magnet Mover
Flex is making a clock for his Grandpa's birthday. But as he goes to put the finishing touches on his design, he realizes he's lost his Doodriver. Re-tracing his steps with the help of a giant magnet and his friends, Flex is able to track down his favorite tool just in time for the party!
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Zip It

Wed, Dec 31, 1969
Spike is interrupted in the middle of finishing his new zip line outside the Doozerium when the Pod Squad needs to go help out at the Peach Harvest. When the Peach Picker breaks, the Pod Squad has to invent a new way to get the peaches down.
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Green Thumbs

Wed, Dec 31, 1969
Flex calls on his friends to help him replant baby radishes that were removed from the field because of overcrowding. Inspired by Professor Gimbal, they learn to build a garden that goes up, instead of out, and now there's plenty of room for all the plants to grow!
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Be Leaf It

Wed, Dec 31, 1969
The Fall Foliage Festival was a success, but now the Pod Squad needs to figure out what to do with all the spare leaves they've collected. With a little help from Professor Gimbal and a clever new invention, the Pod Squad turns the leaves into mulch.
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Spookypalooza

Wed, Dec 31, 1969
It's Spookypalooza! The time of year when all Doozers get together to spook each other. The Pod Squad makes the spookiest pumpkin ever-a cool 'Pumpkin Doozer' made by stacking three pumpkins together. But when their new invention starts rolling all around town, the Doozers have to find a way to reign in their spooky creation!
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An Itch You Can't Scratch
Professor Gimbal is getting rid of some of his old inventions, but he's bummed that he has to throw them out. That's when the Pod Squad decides to re-purpose them in a whole new way.
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Doozer Derby

Wed, Dec 31, 1969
Combining all of their ideas, the Pod Squad builds a cart for the Doozer Derby.
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Dancing Doodad

Wed, Dec 31, 1969
There's a big dance tonight in Doozer Creek and every Doozer will be there; every Doozer but Doozer Doodad, that is. He confesses to the Pod Squad that he doesn't know how to dance, and they decide to teach him.
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A Doozer of a Dippleplant
With the help of Flex's Grandpa, Grandpa Grip, the Pod Squad is on track to grow the largest dippleplant in Doozer history! But the dippleplant is SO huge they don't have anything big enough to weigh it with; and if they can't weigh it, it won't be entered into the Doozer Records.
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Home Tweet Home
Molly's house has a new tenant-a bird! Working together, the Pod Squad designs the ultimate home for their new friend, but soon realize that maybe a 'Doozer' house isn't what the bird had in mind.
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Doozers Amusers
The Pod Squad is thrilled when Professor Gimbal introduces them to his new baby nephew, Pinball. There's just one problem - the baby won't laugh or even smile! But with a little innovation and imagination, they create their very own laugh track that has Pinball cracking up in no time.
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Safe from Sound
At home, Spike and Daisy Wheel are startled by a horrible screeching sound - and it's coming from inside the house! It's their mom, Chief Doozer, learning a new instrument called the Doozeedoo! The Pod Squad are determined to come up with a quieter solution that will let her practice her music without disturbing the whole neighborhood.
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A Sticky Situation
The Pod Squad is busy working away at a new playground in Doozer Creek when Professor Gimbal slips on the bridge and gets stuck in a termite mound fort! Using a faulty invention in a whole new way, they work together to turn a problem into a slippery solution.
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Gift for Gimbal
The Pod Squad want to get Professor Gimbal a gift, but what do you give the Doozer that has everything? Playing detective, they follow him around Doozer Creek, collecting clues about what he might like.
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Little Feats

Wed, Dec 31, 1969
Being the smallest, Daisy Wheel has to make two trips to carry as much as the bigger kids, but she doesn't mind because more trips mean more time to explore the world around her, and meet new friends, like a cute worm she spies along the way. When the Pod Squad volunteers to help build a new structure at the pond, they realize the path is too narrow, even for a Doozer! Now the gang must find a new way to transport the building supplies and Daisy Wheel thinks she has the perfect solution-a train-like device inspired by her new worm pal.
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Flex Art

Wed, Dec 31, 1969
There's an art festival in Doozer Creek and every Doozer is busy creating their own masterpiece; everyone except Flex. He's more of an inventor than an artist, and he's totally stumped. With a little help from Doozer Deidra, the town artist, Flex learns that art can be anything and gets busy building his own unique piece de resistance.
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Butterfly Away

Wed, Dec 31, 1969
The Monarch butterflies are making their annual migration through Doozer Creek when Daisy Wheel notices a single butterfly still lingering in town. The Pod Squad decides to help get the butterfly back to the others without scaring it away.
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The Legend of Doozer Creek
It's a big Pod Squad sleepover at Molly's house! The gang wants to hear a spooky story! Baker Timber Bolt obliges, reading a classic: The Legend of Doozer Creek. It's how Spookypalooza came to be celebrated in Doozer Creek!
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Mystery Box

Wed, Dec 31, 1969
Professor Gimbal gives the Pod Squad a curious present - a Mystery Box with a surprise inside. Now they just have to figure out how to open this strange looking box!
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Detective Doozers
It's time for the Doozer Creek hot air balloon race and the Pod Squad is ready! Flex has souped up the Podmobile blimp, but it goes way too fast and they soon veer off course! Using what they have around them, the Pod Squad learn to be resourceful and even help Professor Gimbal out of his own racing conundrum.
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Up Up and Away

Wed, Dec 31, 1969
It's time for the Doozer Creek hot air balloon race and the Pod Squad is ready! Flex has souped up the Podmobile blimp, but it goes way too fast and they soon veer off course!
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Hiccup-a-Majig

Wed, Dec 31, 1969
Something's wrong in Doozer Creek. First Baker Timber Bolt gets a case of the hiccups, and then Doozers all over start hiccuping! The Pod Squad soon discover that a bunch of jumping beans has fallen into Baker Timber Bolt's latest batch of Zesty Radish Cakes. After trying a few silly methods to get rid of the hiccups, the team remembers that a good scare is a surefire way to solve this problem. The Pod Squad work together to build a super fun, (and scary!) Doozercoaster!
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Cake Walk

Wed, Dec 31, 1969
The Doozer Creek baking contest is about to start and Molly's family is sure they have a winning confection! But when they try to move the towering cake, they soon realize they don't know how to transport it without destroying all their hard work. With help from the Pod Squad and their inventive use of a test cake, the group creates a magnetic levitation device that transports their creation to the contest without a hitch.
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The Eggcellent

Wed, Dec 31, 1969
Molly makes a startling discovery - a chickadee's egg has fallen out of the nest in her tree! It's undamaged, but the Pod Squad know they need to get it back up and inside the nest - fast! How can they be gentle with the egg but still precise enough to get it back into the nest? The team is stumped until they see a beetle crawling up the side of the tree and are inspired to build a vehicle that can carry the egg and crawl up the side of a tree.
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Pod Ball

Wed, Dec 31, 1969
When Chief Doozer asks the Pod Squad if they will clear the playground of the seedpod balls they quickly get to work carrying and carting them down a narrow path to the drop off spot at the other end. As they transport the seedpods, they brainstorm on how to make the chore faster and more fun. That's when the Pod Squad gets an idea: create a super fun game that uses the pods as balls - and turn the chore into the best game ever!
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Enter the Ditzies
It's a very special night in Doozer Creek. The magical glowing bugs called Ditzies are in town and they're a very rare sight! Daisy Wheel is especially excited - she just HAS to see them! Working together, the Pod Squad builds a Spritzy Ditzie Dazzler to attract the Ditzies and get a front row view of their beautiful light show!
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Doozermahoozit

Mon, Dec 31, 2012
The Pod Squad is excited when Professor Gimbal gives them a Doozermahoozit, a strange-looking invention, and tells them he'd like them to fix it. The problem is, they have no idea what it's meant to do! ! It's nothing and it's everything - it can be used in a hundred ways and rebuilt a hundred times.
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Daisy Wheel on Ice
Daisy Wheel wants to skate with the others, but she doesn't know how. The Pod Squad works together to build her a custom Doo-Step Skating Dress that lets her glide across the ice in no time.
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Mapping Quest

Wed, Dec 31, 1969
The Pod Squad set out to finish the map of Doozer Creek started by Flex's grandparents many years ago.
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Dune Buddies

Wed, Dec 31, 1969
In the Desert, the Pod Squad visit their friend Zippa and go for an amazing dune buggy ride! But the ride is so wild that Daisy Wheel loses her hardhat and the Pod Squad is determined to find it amongst the sand dunes.
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Big Stars

Wed, Dec 31, 1969
Molly wants to put on a show for the Doozer Creek! With the help of her friends and her enthusiastic dad, Molly turns her small puppet show into a spectacle the whole town can enjoy!
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Light Where It's Dark
Daisy Wheel wants to skate with the others, but she doesn't know how. The Pod Squad works together to build her a custom Doo-Step Skating Dress that lets her glide across the ice in no time.
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The Pod Squad Pavillion
Everyone is busy getting ready for The Doozer World Expo. Professor Gimbal assigns the Pod Squad a very important job: to create a pavilion that represents The Pod Squad.
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Doozers on Parade
The Doozer World Expo is underway and it's time for all the villages to present the shows they've prepared to tell everyone what makes their village unique. The problem is, each show is so long and elaborate, the ceremony would take days! Molly puts on her thinking cap and, along with the Pod Squad and her new friends, Buzz, Tag and Zippa, comes up with a great solution that will allow everyone to participate!
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Doozers Re-Users
Flex has broken his beloved hardhat and he doesn't want to get a new one, but the old one isn't safe anymore. Visiting a new friend, Doozer Re-User, Flex learns how to re-use his hardhat in a whole new way.
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It's a Breeze

Wed, Dec 31, 1969
The Pod Squad are ready for a rockin' jam session but everywhere they go to play, they're getting in the way. They finally agree to play outside, but it's sooo windy! Turning their problem into a challenge, the group creates all new instruments that play using wind power.
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Three's a Team

Wed, Dec 31, 1969
It's Contest Day at the Doozer World Expo: the day when all Doozers team up to test their invention skills. Spike accidentally promises to enter with both Daisy Wheel and Buzz and now he needs to figure out a way to stay in the contest without hurting anyone's feelings.
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Sky High Doozers
During the Doozer World Expo, the Pod Squad and their visiting friends, Buzz, Tag and Zippa, all work together to create a Sky High Doozer tower that represents Doozers from all around the world.
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A Windy Wonder

Wed, Dec 31, 1969
Professor Gimbal calls the Pod Squad for help in testing out a new invention called the Windy Wonder. They have no problem finding numerous great uses for this cool new machine but it's hard to pick just one use that's the best.
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Short Order

Wed, Dec 31, 1969
Baker Timberbolt is swamped at the Bakery. His new Super Sammies are a huge hit and he can't keep up with the demand! The Pod Squad come to the rescue, building a new invention that allows customers to make the sammies themselves.
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The Blue Beaker
Professor Gimbal has been searching for the elusive Blue Beaker bird to complete his collection of rare bird photos. The Pod Squad jump in to help, creating their very own Blue Beaker to help attract the real bird.
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Picture Perfect
Professor Gimbal has a special task for the Pod Squad today: collect a series of pictures without using any of their usual high tech tools like the Grabbers, Flexers, Clipboard or Jetpack. Now, they must think outside the box to complete their challenge.
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