Episode list

Critical Role

Arrival at Kraghammer
Our heroes, Vox Machina, travel to the underground, dwarven city of Kraghammer to find the halfling paladin Lady Kima of Vord.
8.4 /10
Into the Greyspine Mines
Vox Machina vows to put an end to a dark power in the bowels of the earth. The party gears up and ventures into the Greyspine Mines.
8.2 /10
Strange Bedfellows
Vox Machina finds a camp of enemies and lures them into an illusion. Soon after, Vex and Keyleth delve into a chasm and discover an unlikely ally.
8 /10
Attack on the Duergar Warcamp
Vox Machina forms an alliance with Clarota, an Illithid that also wishes to destroy K'varn, who is oppressing his people. To continue, the party must bypass the Duergar camp controlled by the mind flayer they saw previously. *Q&A follows.
7.9 /10
The Trick About Falling
After their success at the warcamp and their victory over the bulette, Vox Machina takes to the air to make their escape and delve deeper into Khaloor in search of Lady Kima. The quest continues to become more dangerous with every step.
7.8 /10
Breaching the Emberhold
Vox Machina make their way further downward, far below Kraghammer. Through a cavern of obsidian spires, they travel to where Lady Kima is being held: Emberhold. The group manages to sneak in through a secret entrance to help her escape.
8 /10
The Throne Room

Wed, Apr 22, 2015
Vox Machina has rescued Kima, and she has made a grudging alliance with Clarota to defeat K'varn. Tiberius devises a clever plan to confront the dwarven King of Emberhold, but their fight comes at a price.
7.9 /10
Glass and Bone

Wed, Apr 29, 2015
After their battle with the Duergar King and Queen, Vox Machina is in bad shape. Tiberius and Kima are stone, Vax and Scanlan are injured, and the Queen has kidnapped Grog. The party rests before they continue to meet a new abomination.
7.8 /10
Yug'Voril Uncovered
Tracking down Grog, Vox Machina finds a out more about K'varn. The party then finds their way to a stone island near the city of Yug'voril and takes to the water. The group soon looks for trouble and finds it easily.
7.9 /10
K'varn Revealed
Drawing closer to the city of Yug'voril, the party decides to have Keyleth use a spell to uncover the truth about what K'varn really is. *A Q&A with the cast follows regular game play.
7.9 /10
The Temple Showdown
The party formulates a plan to finally confront and defeat K'varn "The Mad Beholder". *Some cast members play "Just Dance" after regular game play.
8.1 /10
Shopping and Shipping
Vox Machina and the Council of Tal'Dorei decide how best to dispose of the Horn of Orcus. The team then heads off to acquire some magical gear from their old friend (and corporate sponsor) Gilmore.
7.9 /10
Skyward

Wed, Jun 24, 2015
In preparation for transport to the holy city of Vasselheim, the Horn of Orcus is sealed within a holy vessel supplied by the followers of Bahamut. Vox Machina defends their Skyship from a small party of Wyvern and Griffin riding pirates.
7.9 /10
Enter Vasselheim
Lady Kima and Vox Machina arrive in Vasselheim. High Bearer Vord asks for assistance in clearing the Platinum Sanctuary's vaults and sealing the Horn of Orcus within.
8 /10
Hubris

Wed, Jul 22, 2015
Pike leaves the group to restore the temple of Sarenrae. Grog faces off against a powerful opponent in the Crucible. The team rushes off to slay a Hydra attacking the walls of Vasselheim.
7.8 /10
Trial of the Take: Part 1
To avoid judgment for illegally hunting a Hydra near Vasselheim, the team attempts to join the "Slayer's Take". The team is split - with Vex, Percy, Scanlan and Grog gaining some new allies as they set off to hunt a vicious white dragon.
7.8 /10
Trial of the Take: Part 2
Fighting their way past blizzards, frost giants, and up an icy mountain cavern, the trial party comes face-to-face with the monstrous white dragon Rimefang.
8 /10
Trial of the Take: Part 3
While half of Vox Machina hunts a white dragon, the other half is sent to destroy an elusive Rakshasa. Vax, Keyleth and Tiberius are joined by the mysterious Brother Kashaw and the curmudgeonly Thorbir.
7.8 /10
Trial of the Take: Part 4
With the Rakshasa's identity revealed, the team continues their pursuit, fighting their way through monsters, spirits and a river of acid.
7.9 /10
AraMente to Pyrah
After successfully completing their trials, Vox Machina is inducted into the Slayer's Take. The team then sets out with an apprehensive Keyleth toward Pyrah, home of the Fire Ashari.
7.9 /10
The Rematch

Wed, Sep 09, 2015
Grog returns to The Crucible for a rematch with Kern. Scanlan and Vex break Tiberius and Keyleth out of jail. Percy goes shopping.
8.1 /10
The Feast

Wed, Sep 16, 2015
Percy reveals a bit of his past after Vox Machina is invited to a feast celebrating the arrival of Lord and Lady Briarwood.
7.8 /10
Crimson Diplomacy
The team desperately tries to rescue Vax from Lord and Lady Briarwood. A mysterious tiefling wizard reveals herself and jumps to Vox Machina's aid.
7.9 /10
Consequences and Cows
Vox Machina's actions following their battle with the Briarwoods causes Uriel to question whether they are the heroes they claim to be. Removed from the city council, they attempt to repair their reputation by aiding a nearby cattle farm.
7.9 /10
The Path to Whitestone
Vox Machina defends their witness from both Percy and invisible assassins. When Seeker Asum suggests that Uriel might be under the Briarwood's control, and that a fair trial may not be possible, the team decides to travel to Whitestone.
7.2 /10
The Sun Tree

Wed, Oct 14, 2015
Vox Machina battles a serpentine Behir. The team slips into Whitestone and discovers a horrific message waiting for them at the Sun Tree.
7.9 /10
Whispers

Wed, Oct 21, 2015
Vox Machina attacks the cruel Sir Kerrion Stonefell in an effort to inspire the citizens of Whitestone to rebel against the Briarwoods.
7.8 /10
Stoke the Flames
Vox Machina reaches out to the Whitestone resistance. Percy learns more about the fate of his sister Cassandra.
8 /10
Gunpowder Plot

Wed, Nov 04, 2015
Vox Machina continues to move against the new nobles. Scanlan creates a ballad worthy diversion. After game play, Critmas ensues, opening gifts and letters from fans.
7.9 /10
Against the Tide of Bone
With the rebellion in full swing, the Briarwoods send a seemingly endless army of undead to quell the unrest. A familiar looking avatar of Sarenrae arrives to aid the party.
8 /10
Reunions

Wed, Nov 18, 2015
Vox Machina sneaks into Castle Whitestone in search of the Briarwoods and Cassandra De Rolo. The team recruits an unlikely ally.
8 /10
A Musician's Nostalgia
Vox Machina presents themselves to Emperor Uriel, and then heads into the city to capture Riskel Daxio. Scanlan bumps into his old band, Dr. Dranzel's Spectacular Traveling Troupe.
7.7 /10
Echoes of the Past
Kaylie reveals her intent to the unsuspecting Scanlan. Vox Machina agrees to investigate the former residence of General Krieg.
8.1 /10
Omens

Wed, Jan 20, 2016
Vox Machina tangles with some monstrous worms while investigating Brimscythe's cavern. An evil artifact speaks to Grog. Emperor Uriel gives an important announcement in the Cloud Top District.
8.2 /10
Desperate Measures
After fending off one of the attacking dragons, the party takes refuge in their keep, and a potentially dangerous solution to the dragon problem causes a rift between the members of Vox Machina.
8.1 /10
In Ruins

Wed, Feb 03, 2016
Vox Machina ventures into Emon in search of Gilmore, Uriel, and any surviving allies within the city's ruined walls. Along the way they make a new ally, Garthok of the Clasp.
8.1 /10
Dangerous Dealings
Vox Machina tries to secure an alliance with the Clasp. Following their meeting, the adventurers make a difficult decision regarding their home.
7.8 /10
Return to Vasselheim
Seeking aid against Thordak, Vox Machina visits the leaders of Vasselheim. Allies rally to the team, and lore is acquired as they visit the Slayer's Take, the Platinum Sanctuary, and the Temple of Kord.
8.2 /10
The Sunken Tomb
Vox Machina finds itself deep within a lost shrine to the Raven Queen in search of an artifact that may help them defeat the Chroma conclave. But more danger lurks within the shrine than they could possibly be prepared for.
8.3 /10
Those Who Walk Away...
An exhausted Vox Machina spends some time hashing out their pent up frustrations and examining their spoils of victory. They then journey to the Fire Ashari, hoping to find survivors of the red dragon's escape from the fire plane.
8 /10
Cindergrove Revisited
Vox Machina joins forces with an eccentric candlemaker to help seal the rift between their world and the fire plane.
8.3 /10
The Family Business
Vox Machina return to Westruun, and learn that an unexpected nemesis has taken up residence inside the city.
8.1 /10
Into the Frostweald
To find out more about the Vestiges, Vox Machina travel to the Frostweald to find the Sphinx's lair, but encounter familiar dangers along the way.
8.1 /10
A Name Is Earned
To obtain important information about the Vestiges, Vox Machina must pass a series of deadly tests and earn the respect of the Sphinx.
8.4 /10
Best Laid Plans...
In their 50th episode, Vox Machina creates a plan to infiltrate Westruun to retrieve the Vestige within and Grog learns the true strength of Craven Edge. Regular game play is followed by Critmas.
8.3 /10
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