Memory Mayhem/Soaped!
Badou is determined to win the prize for "Funniest Memory" at Babar's Memory Party. When he discovers Crocodylus is passing off one of Gallop's memories as his own, Badou risks the contest in order to get slow-moving Gallop to the Palace in time to expose the cheating Ambassador.
0 /10
The Thunderclap/The Celesteville Junior Marching Band
To keep a Badou on-task to learn the Elephant's emergency trumpet signal - The Thunderclap - Pom takes Badou on a camping trip away from all distractions. When Sleek the Leopard comes prowling around, Badou must perfect the trumpet in a hurry to save his father.
0 /10
Windrunners/Bivowacky
Badou plans a relaxing balloon flight for his overworked grandfather but forgets to anchor the tether line. The two are swept away by the wind to crash in Sleek's part of the Jungle. Working together, Badou and Babar turn the broken balloon into a raft and sail home, causing Babar to remark about their grand adventure. Then, the monsoon rains have the kids going stir crazy until Badou takes them on an "imagination safari" through the Palace. The Crocs try to ruin things but Badou cleverly works their mischief into part of the game ensuring everyone has even more fun.
0 /10
Copy Cat/Heropotamus
Determined to stand out from the herd, Zawadi goes to Dandy Andi for pointers on how to be unique. Instead, she ends up trying to act like a cool Lion and attracts the attentions of Sleek. Badou, Munroe, and Andi rush to her aid but it is Zawadi - acting like her own unique self - who saves the day.
0 /10
Lulu Time/Chocolate Banana Soup
Badou is dreading a visit from his energetic young cousin Lulu. After all, little cousins are the bane of existence for 8 year old adventurers. But when he thinks Lulu has gone missing in the Jungle, Badou pulls out all the stops to find her and bring her home safe.
0 /10
The Quillinator/Truffle Snuffle
Munroe overhears what he thinks is a Rhino plot against Badou and appoints himself the Prince's bodyguard. Unfortunately, his increasingly outlandish security measures drive Badou crazy, eventually leading to complete comic mayhem as Munroe sets traps all over the Palace.
0 /10
The Kite Fight/Zoomerblimps
Chiku volunteers Munroe for a kite flying contest against the Crocs. She promises to build him the best kite ever but keeps getting distracted by newer, better design ideas. Badou tries to help her focus so she can deliver on a promise made to a friend.
0 /10
Gone Wild/Operation: Secret Suitcase
Dandy Andi, the Lion, teaches Badou and Chiku how to survive on the Savanna. When Andi falls into an old pit trap, the kids must use their new skills to help rescue their friend.
0 /10
Jake and the Big Book/Blacktrunk's Magic Stone
Jake is determined to find a way to get mentioned in Babar's Memory Book. When all his crazy plans - like saving the King's life, inventing something great, and discovering a lost city - end up failing, Badou saves the little Fox from disappointment by showing him how Jake is mentioned dozens of times over in the Book - just for being Jake.
0 /10
The Key/Grotto for One
Badou finds an old treasure chest with a busted key and heads to the Bazaar to get the key fixed. Babar warns him not to take the key out of his pocket but Badou can't resist showing it to Chiku and Munroe. The greedy Ambassador Crocodylus snatches the key from him setting off a madcap chase to recover it.
0 /10
Monkey Camp/Bad Bounce
Chiku invites Badou to come with her to Monkey Camp. There, the eager Prince quickly learns that Monkey games like swinging and climbing and banana-boarding are tough for Elephants. He's determined not to disappoint his best friend even if it means scaling the high, high Camping Tree.
0 /10
The Brave Guy/Starring Ms Strich
A spooky story told by Celeste has Munroe struggling to get a grip on a new feeling: fear. Trying to prove to himself that he is still brave, Munroe dashes about causing comic disasters. Badou and the other kids to help Munroe confront his fears only to discover Celeste's story may be true after all!
0 /10
Bob/Villains

Wed, Nov 10, 2010
Everyone's favorite old tree - Bob - is damaged in a storm and slated to get cut down. Badou and his friends try to rush back to the Palace to get an order to stop the chop but are delayed at every turn by others in need of help after the storm.
0 /10
Flower Power/Hee Honk
After accidentally damaging Babar's garden, Badou asks Zawadi to help him find a rare Jungle flower for his Papi. Badou initially finds flowers kind of boring but when he and Zawadi fall afoul of Sleek, Badou must use the natural defenses of various plants to help them escape.
0 /10
Ruby Rumpus/Dandy Andi
Lady Rataxes's famed RhinoceRuby is stolen while she is visiting the Palace. Badou and Rhudi are each determined to find it first but their competitive natures keep allowing the real thief to escape detection. It is only when they merge their investigative skills that they are able to recover the gem.
0 /10
Birdie Bonk/Badou on the Ball
The student becomes the teacher when Badou teams up with the inexperienced Ms. Strich in order to defeat the cheating Crocs in the annual Birdie Bonk Championship.
0 /10
Neighborly Nice Day/Savanna Scramble
Badou worries when Babar must recreate a fateful balloon flight through Windsong Canyon. With Chiku's help, Badou comes up with a plan to help his Papi get past the most treacherous part of the thrilling journey.
0 /10
Toy Trouble/The Royal Portrait
Badou is fooled into giving Rhudi a super cool toy that Chiku has made. The little Prince must do all he can to win the toy back before Rhudi leaves the Palace with it.
0 /10
Coconut Jinx/Adventurephant
Someone is stealing all the coconuts in the Jungle. Badou, Munroe, and Jake help Cornelius investigate but, when the elderly Elephant is also snatched, the boys must overcome their fear and track down the high-flying culprit.
0 /10
The Dino Egg/Stone Stealer
While hunting for fossils, Tersh discovers an unusual egg. A glib remark from Badou convinces Tersh that it must be a dinosaur egg. Hearing of this rare prize, Crocodylus steals the egg for himself. Badou and Tersh have to work together to get the egg back before the baby bird inside hatches.
0 /10
Sneaking Past/Crash N' Dash
Badou needs a pair of his dad's old wheelie-sneaks to win a race. He searches everywhere for them and ends up discovering all kinds of wonderful things he didn't know about his father.
0 /10
The Day of the Jake/Point Guard
Badou and Chiku help Jake pick the perfect day for his birthday by trying to discover when the little orphan first arrived in Celesteville. Their adventures take them from the Palace to the Bazaar to the Lioness lair on the Savanna, making Jake realize today is the perfect day.
0 /10
Dimday Pirates/No Foolin'
While playing pirates, Badou, Chiku, and Munroe discover a water weed that can be woven into colorful fabric. They harvest all they can only to be told by Babar that the local birds need the weed to build nests. The kids discover Dilash has taken the harvest setting off a chase to return the weed to the birds.
0 /10
Moon and Star and Sun/The Gold Mines of Gaxx
Badou, Chiku and the ever-competitive Rhudi piece together three artifacts that reveal the location of the legendary Gold Mines of Gaxx. But when Prospero gets the jump on them, the kids have to come up with a plan to keep the bush pirate from plundering the site.
0 /10

Edit Focus

Divine Consultants - The Beginning

Divine Consultants - The Beginning

Headstrong but confused Joy Amicable lives in a divided society where for some of the people, the world is a utopia, and for the others, a dystopia. Joy belongs to a discriminated minority, but tries to merge into the mainstream. Rumours say that the minority spreads a dangerous Soul Trap disease that only infect the docile mainstream. When Joy's best friend Hope goes missing but nobody cares to search for her, she starts her detective alter ego comes out and starts investigation - she discovers that the lies and the corruption around her are much nearer than she would have wanted - the leaders and the authorities she had trusted turn out to be monsters, just then she gets to meet the supernatural and lethal Company Man. Who else has to be sacrificed before the truth is revealed? Part 1/18. Joy. Joy Amicable belongs to a discriminated minority and tries to blend into the mainstream by any means. The atmosphere is strained when heroic activity at school does not produce the desired result. Part 2/18. Hope. Dr. Aliah's meeting doesn't go as expected, and Joy is tired of listening to his parents quarrel. Joy and Hope leave to raise money for charity, but there's some strange folks moving around town. Part 3/18. Collision. Dr. Aliah and Mayor Hayne cannot agree on a star program. Joy and Hope find that they are being followed, but help is nowhere near. A sudden conflict leads to problems in the Stars Program as well as in friendship. Part 4/18. Another me. Joy's alter ego pops up when things don't go according to plan. Joy tries to get back to Dr. Aliah's Stars Program, but notices that she may not be as balanced as she claims. Part 5/18. Lost friend. Hope has been missing for seven days. Joy is desperately looking for her all around the town. Eventually, Joy finds a man who recognizes Hope. Part 6/18. Risk-taking. Does the surprising clue take Joy closer to Hope? Hope's mystical disappearance stresses Joy and she is determined to find her. At the same time, she is risking his own safety. Part 7/18. Surprise from high up. Joy's illegal investigations become even more dangerous when someone else is interested in the same subject. Joy should focus on the Stars Program, but instead she asks for help from a new party. Part 8/18. Rumors of Hope. Susie is in a strange company. Joy has a chance to prove her progress in the stellar program, but on her way to Aliah she hears strange rumors about Hope. Joy has to push hard to get after the rumors. Part 9/18. Fraud? Is Aliah hiding something? Joy can't stop her alter ego and accuses Aliah of secrecy and lying, but things aren't as simple as they first seemed. Part 10/18. Dad. Joy's father wants to help, but the consequences are out of control. So it would be better for Joy to focus on studying, but she finds a surprising connection to Hope's disappearance. Part 11/18. Reporter. According to Anton the reporter, Joy's investigations should be stopped immediately. At home, things are getting worse. Joy gets scary news, but it's maybe too late to cancel the Almis test. Part 12/18. Nightmare. Joy dives into the depths of the Almis test trip. In her nightmares she struggles with the alter ego are and her parents who are taking Joy even deeper into the danger. Does anyone care if Joy survives? Part 13/18. Kidnapping. Joy gets a surprise guest and hears what really happened in Mayor Hayne's basement. An arrogant teacher does not ease the situation, but fortunately a Zenith turns out to be friendly. Part 14/18. The Mayor's secret. Joy goes to find out what Mayor Hayne is hiding in his house. An old acquaintance crashes in as surprise and shocks everyone. The rioting Nadirs approach Mayor's house, but does the Mayor give them mercy? Part 15/18. The Company Man. Who is the supernatural man behind the influential but unknown corporation, and how does this all relate to the Mayor? And will Joy finally find out what happened to Hope? Part 16/18. More lies. Joy finally understands what this is all about. The Company Man comes to destroy the evidence and is about to destroy the entire building. Joy releases her anger at the Aliah who is trying to convince Joy of the danger. Part 17/18. Sacrifice. The menacing Company Man wants the evidence, even if forcibly, but Joy no longer intends to sacrifice others but to sacrifice herself again. Joy brings the evidence and confronts the most dangerous supernatural killer, The Company Man. Is Joy going to make it?! Part 18/18. Happy Ending? The Nadir riots are calming down and the dust has settled. Joy wants to make it clear to the Aliah how she mistreated other with the Star Program, but does the Aliah hear anything anymore?

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