Welcome to the Atelier!
Escha Malier starts working as an official alchemist at the city of Colset's R&D division and her first assignment is to fix the local mill, assisted by her new partner and fellow alchemist, Logix "Logy" Fiscario.
6.5 /10
What's a Witch?

Wed, Apr 16, 2014
Escha and Logy are tasked to provide assistance to a nearby village which is on shortage of water and along the way, they befriend two travelers, Nio and Wilbell, who assist them on their quest.
6.8 /10
I'll Fight, Too!
Escha's recipe to purify the village's reservoir works, but the pollution continues and she travels upstream with Logy in search for the cause.
7.4 /10
It's a Barrel! It's a Train!
By suggestion of her friends, Escha attempts to make a copy of her artificial tail but despite being a profitable opportunity, she is more interested in doing so to learn more about her late mother, who created it for her.
7.2 /10
I Became a Senpai!
Lucille Ernella, a specialist in medicine, arrives from central to work on the R&D division under Escha and Logy. Despite proving herself quite capable, Lucille gets in trouble when attempts to perform her duties without asking assistance.
0 /10
Which Is the Good Dessert?
Escha is tasked to find ways to improve the harvest on the local orchard, she and her friends decide to hold a contest to look for recipes to make with the discarded apples while an eating contest is held at the local restaurant.
6.8 /10
It's All Ms. Linca!
The members of the R&D division prepare for the arrival of an auditor to check on their work, the swords-woman Linca is spotted causing trouble around town and is put under suspicion, despite claiming innocence, until they learn the truth.
7.2 /10
Too Hot? It's a Hot Spring Trap!
With their assignments done for a while, the R&D division is up for some well deserved vacation, when Wilbell appears and convinces them to accompany her on a hot springs trip near a volcano, unaware of her true intentions.
7 /10
Oh No! The Dream Is Going to Be Stolen!
Escha always dreamed of reaching the unexplored ruins that float near her city. When their friend Threia decides to issue a request to look for a mean to reach the ruins, Escha cheers up, just to have her dreams crushed.
7 /10
Don't Give Up!

Wed, Jun 11, 2014
Escha's cousin Awin and his team of mechanics have been working on an airship that can travel safely to the Unexplored Ruins, but several key components to build it are missing.
0 /10
It's Our Promise!
Back to the ruins, they confront Flameu and have her remember her past. Once she breaks free from the device that binds her to the ruins, they fall to the ground and Flameo departs to parts unknown thanking Escha and Logy for their help.
7.2 /10

Edit Focus

Divine Consultants - The Beginning

Divine Consultants - The Beginning

Headstrong but confused Joy Amicable lives in a divided society where for some of the people, the world is a utopia, and for the others, a dystopia. Joy belongs to a discriminated minority, but tries to merge into the mainstream. Rumours say that the minority spreads a dangerous Soul Trap disease that only infect the docile mainstream. When Joy's best friend Hope goes missing but nobody cares to search for her, she starts her detective alter ego comes out and starts investigation - she discovers that the lies and the corruption around her are much nearer than she would have wanted - the leaders and the authorities she had trusted turn out to be monsters, just then she gets to meet the supernatural and lethal Company Man. Who else has to be sacrificed before the truth is revealed? Part 1/18. Joy. Joy Amicable belongs to a discriminated minority and tries to blend into the mainstream by any means. The atmosphere is strained when heroic activity at school does not produce the desired result. Part 2/18. Hope. Dr. Aliah's meeting doesn't go as expected, and Joy is tired of listening to his parents quarrel. Joy and Hope leave to raise money for charity, but there's some strange folks moving around town. Part 3/18. Collision. Dr. Aliah and Mayor Hayne cannot agree on a star program. Joy and Hope find that they are being followed, but help is nowhere near. A sudden conflict leads to problems in the Stars Program as well as in friendship. Part 4/18. Another me. Joy's alter ego pops up when things don't go according to plan. Joy tries to get back to Dr. Aliah's Stars Program, but notices that she may not be as balanced as she claims. Part 5/18. Lost friend. Hope has been missing for seven days. Joy is desperately looking for her all around the town. Eventually, Joy finds a man who recognizes Hope. Part 6/18. Risk-taking. Does the surprising clue take Joy closer to Hope? Hope's mystical disappearance stresses Joy and she is determined to find her. At the same time, she is risking his own safety. Part 7/18. Surprise from high up. Joy's illegal investigations become even more dangerous when someone else is interested in the same subject. Joy should focus on the Stars Program, but instead she asks for help from a new party. Part 8/18. Rumors of Hope. Susie is in a strange company. Joy has a chance to prove her progress in the stellar program, but on her way to Aliah she hears strange rumors about Hope. Joy has to push hard to get after the rumors. Part 9/18. Fraud? Is Aliah hiding something? Joy can't stop her alter ego and accuses Aliah of secrecy and lying, but things aren't as simple as they first seemed. Part 10/18. Dad. Joy's father wants to help, but the consequences are out of control. So it would be better for Joy to focus on studying, but she finds a surprising connection to Hope's disappearance. Part 11/18. Reporter. According to Anton the reporter, Joy's investigations should be stopped immediately. At home, things are getting worse. Joy gets scary news, but it's maybe too late to cancel the Almis test. Part 12/18. Nightmare. Joy dives into the depths of the Almis test trip. In her nightmares she struggles with the alter ego are and her parents who are taking Joy even deeper into the danger. Does anyone care if Joy survives? Part 13/18. Kidnapping. Joy gets a surprise guest and hears what really happened in Mayor Hayne's basement. An arrogant teacher does not ease the situation, but fortunately a Zenith turns out to be friendly. Part 14/18. The Mayor's secret. Joy goes to find out what Mayor Hayne is hiding in his house. An old acquaintance crashes in as surprise and shocks everyone. The rioting Nadirs approach Mayor's house, but does the Mayor give them mercy? Part 15/18. The Company Man. Who is the supernatural man behind the influential but unknown corporation, and how does this all relate to the Mayor? And will Joy finally find out what happened to Hope? Part 16/18. More lies. Joy finally understands what this is all about. The Company Man comes to destroy the evidence and is about to destroy the entire building. Joy releases her anger at the Aliah who is trying to convince Joy of the danger. Part 17/18. Sacrifice. The menacing Company Man wants the evidence, even if forcibly, but Joy no longer intends to sacrifice others but to sacrifice herself again. Joy brings the evidence and confronts the most dangerous supernatural killer, The Company Man. Is Joy going to make it?! Part 18/18. Happy Ending? The Nadir riots are calming down and the dust has settled. Joy wants to make it clear to the Aliah how she mistreated other with the Star Program, but does the Aliah hear anything anymore?

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