Towser and the Terrible Thing

Summary Towser is out for a walk and he stops to pick up a flower. Suddenly he hears a frightening voice which informs him that the flower does not belong to him. A large terrible thing appears (looks like a multiple cross between different animals) and chases Towser into a nearby castle. Towser quickly gets inside and closes the door. The King comes downstairs to see what all the noise is about, and Towser explains that he has just been chased by a terrible thing. The King knows all about the terrible thing, and informs Towser that he had a lucky escape, as the terrible thing eats dogs. The terrible thing has been here for many years, and none of his knights can scare him away. To prove his problem, one of the King's knights, Sir Lance, has a go at charging the terrible thing, but the terrible thing scares the horse and everyone ends up running back inside. Towser then has a brilliant idea. He requests a large jam jar with some jam in it. He then places this outside on a rock, and the jam attracts lots of flies. When all the Kingdom's flies are in the jar, Towser captures all of them. He then asks that the jar be taken to another Kingdom, and then opened. The King does not understand yet how this is going to help. Suddenly, the King and Towser see the Kingdoms birds flying to the next kingdom in pursuit of all the flies, closely followed by the cats (in pursuit of the birds) and then finally by the kingdoms dogs (in pursuit of the cats). Next they see a sight that makes then run and hide. The terrible thing is after all the dogs (remember the terrible thing eats dogs) and so rushes off to the next kingdom in pursuit. The King is so pleased that he gives Towser a medal. In later episodes we find that the terrible thing comes back.

S1.E1 ∙ Towser and the Terrible Thing

Directed : Unknown

Written : Unknown

Stars : Roy Kinnear

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Details

Genres : Comedy Fantasy Animation Family

Release date : Sep 9, 1982

Countries of origin : United Kingdom

Language : English

Filming locations : Honiton, England, UK

Production companies : King Rollo Films

Summary Towser is out for a walk and he stops to pick up a flower. Suddenly he hears a frightening voice which informs him that the flower does not belong to him. A large terrible thing appears (looks like a multiple cross between different animals) and chases Towser into a nearby castle. Towser quickly gets inside and closes the door. The King comes downstairs to see what all the noise is about, and Towser explains that he has just been chased by a terrible thing. The King knows all about the terrible thing, and informs Towser that he had a lucky escape, as the terrible thing eats dogs. The terrible thing has been here for many years, and none of his knights can scare him away. To prove his problem, one of the King's knights, Sir Lance, has a go at charging the terrible thing, but the terrible thing scares the horse and everyone ends up running back inside. Towser then has a brilliant idea. He requests a large jam jar with some jam in it. He then places this outside on a rock, and the jam attracts lots of flies. When all the Kingdom's flies are in the jar, Towser captures all of them. He then asks that the jar be taken to another Kingdom, and then opened. The King does not understand yet how this is going to help. Suddenly, the King and Towser see the Kingdoms birds flying to the next kingdom in pursuit of all the flies, closely followed by the cats (in pursuit of the birds) and then finally by the kingdoms dogs (in pursuit of the cats). Next they see a sight that makes then run and hide. The terrible thing is after all the dogs (remember the terrible thing eats dogs) and so rushes off to the next kingdom in pursuit. The King is so pleased that he gives Towser a medal. In later episodes we find that the terrible thing comes back.

Details

Genres : Comedy Fantasy Animation Family

Release date : Sep 9, 1982

Countries of origin : United Kingdom

Language : English

Filming locations : Honiton, England, UK

Production companies : King Rollo Films

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Divine Consultants - The Beginning

Divine Consultants - The Beginning

Headstrong but confused Joy Amicable lives in a divided society where for some of the people, the world is a utopia, and for the others, a dystopia. Joy belongs to a discriminated minority, but tries to merge into the mainstream. Rumours say that the minority spreads a dangerous Soul Trap disease that only infect the docile mainstream. When Joy's best friend Hope goes missing but nobody cares to search for her, she starts her detective alter ego comes out and starts investigation - she discovers that the lies and the corruption around her are much nearer than she would have wanted - the leaders and the authorities she had trusted turn out to be monsters, just then she gets to meet the supernatural and lethal Company Man. Who else has to be sacrificed before the truth is revealed? Part 1/18. Joy. Joy Amicable belongs to a discriminated minority and tries to blend into the mainstream by any means. The atmosphere is strained when heroic activity at school does not produce the desired result. Part 2/18. Hope. Dr. Aliah's meeting doesn't go as expected, and Joy is tired of listening to his parents quarrel. Joy and Hope leave to raise money for charity, but there's some strange folks moving around town. Part 3/18. Collision. Dr. Aliah and Mayor Hayne cannot agree on a star program. Joy and Hope find that they are being followed, but help is nowhere near. A sudden conflict leads to problems in the Stars Program as well as in friendship. Part 4/18. Another me. Joy's alter ego pops up when things don't go according to plan. Joy tries to get back to Dr. Aliah's Stars Program, but notices that she may not be as balanced as she claims. Part 5/18. Lost friend. Hope has been missing for seven days. Joy is desperately looking for her all around the town. Eventually, Joy finds a man who recognizes Hope. Part 6/18. Risk-taking. Does the surprising clue take Joy closer to Hope? Hope's mystical disappearance stresses Joy and she is determined to find her. At the same time, she is risking his own safety. Part 7/18. Surprise from high up. Joy's illegal investigations become even more dangerous when someone else is interested in the same subject. Joy should focus on the Stars Program, but instead she asks for help from a new party. Part 8/18. Rumors of Hope. Susie is in a strange company. Joy has a chance to prove her progress in the stellar program, but on her way to Aliah she hears strange rumors about Hope. Joy has to push hard to get after the rumors. Part 9/18. Fraud? Is Aliah hiding something? Joy can't stop her alter ego and accuses Aliah of secrecy and lying, but things aren't as simple as they first seemed. Part 10/18. Dad. Joy's father wants to help, but the consequences are out of control. So it would be better for Joy to focus on studying, but she finds a surprising connection to Hope's disappearance. Part 11/18. Reporter. According to Anton the reporter, Joy's investigations should be stopped immediately. At home, things are getting worse. Joy gets scary news, but it's maybe too late to cancel the Almis test. Part 12/18. Nightmare. Joy dives into the depths of the Almis test trip. In her nightmares she struggles with the alter ego are and her parents who are taking Joy even deeper into the danger. Does anyone care if Joy survives? Part 13/18. Kidnapping. Joy gets a surprise guest and hears what really happened in Mayor Hayne's basement. An arrogant teacher does not ease the situation, but fortunately a Zenith turns out to be friendly. Part 14/18. The Mayor's secret. Joy goes to find out what Mayor Hayne is hiding in his house. An old acquaintance crashes in as surprise and shocks everyone. The rioting Nadirs approach Mayor's house, but does the Mayor give them mercy? Part 15/18. The Company Man. Who is the supernatural man behind the influential but unknown corporation, and how does this all relate to the Mayor? And will Joy finally find out what happened to Hope? Part 16/18. More lies. Joy finally understands what this is all about. The Company Man comes to destroy the evidence and is about to destroy the entire building. Joy releases her anger at the Aliah who is trying to convince Joy of the danger. Part 17/18. Sacrifice. The menacing Company Man wants the evidence, even if forcibly, but Joy no longer intends to sacrifice others but to sacrifice herself again. Joy brings the evidence and confronts the most dangerous supernatural killer, The Company Man. Is Joy going to make it?! Part 18/18. Happy Ending? The Nadir riots are calming down and the dust has settled. Joy wants to make it clear to the Aliah how she mistreated other with the Star Program, but does the Aliah hear anything anymore?

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