Honk, You're It/Smashalot

Summary Honk, You're It Stinky and Dirty play a game of tag. Chopper wants to play tag too, but nobody's ever tire-tagged a helicopter before! Stinky and Dirty practice tire-tagging Jumpy, so that they'll be more prepared to tag Chopper later. Jumpy vrooms in a circle around Stinky and Dirty and they decide to just wait in her path - and Stinky tags Jumpy! Just as Jumpy comes back around and tags Stinky again! Chopper returns, ready to play! Stinky and Dirty chase Chopper around Go City, trying out various stunts and climbing to higher elevations in order to tire-tag him, but their efforts are fruitless. Stinky and Dirty realize that they need to sneak up on Chopper in order to prevent him from seeing Stinky and flying away. Stinky and Dirty go to Chopper's landing pad, where Stinky waits and hides. Chopper lands and Stinky bursts out and tire-tags Chopper! Chopper is surprised, but also thrilled... he always wanted to be it! Smashalot As Stinky and Dirty play knights, Smash (the wrecking ball) wants to play too! Stinky pretends to be the dragon, and chases Dirty and Smash, want to build a castle to hide in. The three vehicles stop pretending so they can work together, and Dirty draws some blueprints out in the dirt. They look for items to build their castle, but Smash keeps accidentally breaking things with her wrecking ball. The vehicles then use tall telephone poles and items from Stinky's hopper to build a much taller castle, but once inside, Smash's wrecking ball accidentally demolishes the castle again. The only part that doesn't break is the mattress drawbridge, and they realize that they must build the whole castle made of things that don't smash. They construct a new castle out of softer items, but Smash still knocks the pieces of it apart. After a brainstorm, Stinky and Dirty realize that they have to build a "nest castle," with low walls and no roof, so that it would be "Smash-proof." Dirty and Smash can finally escape the ferocious Stinky dragon!

S2.E22 ∙ Honk, You're It/Smashalot

Directed : Unknown

Written : Unknown

Stars : Tom Kenny Darin De Paul Jet Jurgensmeyer Issac Ryan Brown

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Details

Genres : Animation Family

Release date : Mar 21, 2019

Countries of origin : United States Ireland

Language : English

Production companies : Amazon Studios Brown Bag Films

Summary Honk, You're It Stinky and Dirty play a game of tag. Chopper wants to play tag too, but nobody's ever tire-tagged a helicopter before! Stinky and Dirty practice tire-tagging Jumpy, so that they'll be more prepared to tag Chopper later. Jumpy vrooms in a circle around Stinky and Dirty and they decide to just wait in her path - and Stinky tags Jumpy! Just as Jumpy comes back around and tags Stinky again! Chopper returns, ready to play! Stinky and Dirty chase Chopper around Go City, trying out various stunts and climbing to higher elevations in order to tire-tag him, but their efforts are fruitless. Stinky and Dirty realize that they need to sneak up on Chopper in order to prevent him from seeing Stinky and flying away. Stinky and Dirty go to Chopper's landing pad, where Stinky waits and hides. Chopper lands and Stinky bursts out and tire-tags Chopper! Chopper is surprised, but also thrilled... he always wanted to be it! Smashalot As Stinky and Dirty play knights, Smash (the wrecking ball) wants to play too! Stinky pretends to be the dragon, and chases Dirty and Smash, want to build a castle to hide in. The three vehicles stop pretending so they can work together, and Dirty draws some blueprints out in the dirt. They look for items to build their castle, but Smash keeps accidentally breaking things with her wrecking ball. The vehicles then use tall telephone poles and items from Stinky's hopper to build a much taller castle, but once inside, Smash's wrecking ball accidentally demolishes the castle again. The only part that doesn't break is the mattress drawbridge, and they realize that they must build the whole castle made of things that don't smash. They construct a new castle out of softer items, but Smash still knocks the pieces of it apart. After a brainstorm, Stinky and Dirty realize that they have to build a "nest castle," with low walls and no roof, so that it would be "Smash-proof." Dirty and Smash can finally escape the ferocious Stinky dragon!

Details

Genres : Animation Family

Release date : Mar 21, 2019

Countries of origin : United States Ireland

Language : English

Production companies : Amazon Studios Brown Bag Films

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Divine Consultants - The Beginning

Divine Consultants - The Beginning

Headstrong but confused Joy Amicable lives in a divided society where for some of the people, the world is a utopia, and for the others, a dystopia. Joy belongs to a discriminated minority, but tries to merge into the mainstream. Rumours say that the minority spreads a dangerous Soul Trap disease that only infect the docile mainstream. When Joy's best friend Hope goes missing but nobody cares to search for her, she starts her detective alter ego comes out and starts investigation - she discovers that the lies and the corruption around her are much nearer than she would have wanted - the leaders and the authorities she had trusted turn out to be monsters, just then she gets to meet the supernatural and lethal Company Man. Who else has to be sacrificed before the truth is revealed? Part 1/18. Joy. Joy Amicable belongs to a discriminated minority and tries to blend into the mainstream by any means. The atmosphere is strained when heroic activity at school does not produce the desired result. Part 2/18. Hope. Dr. Aliah's meeting doesn't go as expected, and Joy is tired of listening to his parents quarrel. Joy and Hope leave to raise money for charity, but there's some strange folks moving around town. Part 3/18. Collision. Dr. Aliah and Mayor Hayne cannot agree on a star program. Joy and Hope find that they are being followed, but help is nowhere near. A sudden conflict leads to problems in the Stars Program as well as in friendship. Part 4/18. Another me. Joy's alter ego pops up when things don't go according to plan. Joy tries to get back to Dr. Aliah's Stars Program, but notices that she may not be as balanced as she claims. Part 5/18. Lost friend. Hope has been missing for seven days. Joy is desperately looking for her all around the town. Eventually, Joy finds a man who recognizes Hope. Part 6/18. Risk-taking. Does the surprising clue take Joy closer to Hope? Hope's mystical disappearance stresses Joy and she is determined to find her. At the same time, she is risking his own safety. Part 7/18. Surprise from high up. Joy's illegal investigations become even more dangerous when someone else is interested in the same subject. Joy should focus on the Stars Program, but instead she asks for help from a new party. Part 8/18. Rumors of Hope. Susie is in a strange company. Joy has a chance to prove her progress in the stellar program, but on her way to Aliah she hears strange rumors about Hope. Joy has to push hard to get after the rumors. Part 9/18. Fraud? Is Aliah hiding something? Joy can't stop her alter ego and accuses Aliah of secrecy and lying, but things aren't as simple as they first seemed. Part 10/18. Dad. Joy's father wants to help, but the consequences are out of control. So it would be better for Joy to focus on studying, but she finds a surprising connection to Hope's disappearance. Part 11/18. Reporter. According to Anton the reporter, Joy's investigations should be stopped immediately. At home, things are getting worse. Joy gets scary news, but it's maybe too late to cancel the Almis test. Part 12/18. Nightmare. Joy dives into the depths of the Almis test trip. In her nightmares she struggles with the alter ego are and her parents who are taking Joy even deeper into the danger. Does anyone care if Joy survives? Part 13/18. Kidnapping. Joy gets a surprise guest and hears what really happened in Mayor Hayne's basement. An arrogant teacher does not ease the situation, but fortunately a Zenith turns out to be friendly. Part 14/18. The Mayor's secret. Joy goes to find out what Mayor Hayne is hiding in his house. An old acquaintance crashes in as surprise and shocks everyone. The rioting Nadirs approach Mayor's house, but does the Mayor give them mercy? Part 15/18. The Company Man. Who is the supernatural man behind the influential but unknown corporation, and how does this all relate to the Mayor? And will Joy finally find out what happened to Hope? Part 16/18. More lies. Joy finally understands what this is all about. The Company Man comes to destroy the evidence and is about to destroy the entire building. Joy releases her anger at the Aliah who is trying to convince Joy of the danger. Part 17/18. Sacrifice. The menacing Company Man wants the evidence, even if forcibly, but Joy no longer intends to sacrifice others but to sacrifice herself again. Joy brings the evidence and confronts the most dangerous supernatural killer, The Company Man. Is Joy going to make it?! Part 18/18. Happy Ending? The Nadir riots are calming down and the dust has settled. Joy wants to make it clear to the Aliah how she mistreated other with the Star Program, but does the Aliah hear anything anymore?

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