The Bottlecap

Summary Bert is admiring his bottle cap collection when he offers to show the viewer his rarest piece: a Watermelon Whip. Upon closer inspection, he finds that the rare item is lost. As he panics, David, Maria, Luis, and the kids rush over from their game of scully - which requires bottlecaps to play - to see what's going on. They offer to help him find the missing collectible, but while some of theirs are similar, none of them is red with a white circle and the letter W. Bert believes all hope to be lost and begins chastizing David for making light of his plight when Big Bird stops by. He'd like to join the scully game and says he'll have a bottlecap to contribute as soon as he opens the soda pop he just purchased at Hooper's Store. Bert's attention is sprung when he hears it's a Watermelon Whip, but his excitement diminishes when he learns that Mr. Hooper got six cases of it in - that's 144 bottles, Big Bird calculates - and dismisses the once-rare flavor as worthless now. To replace the open spot on his cork board, he's now got to go find a Blueberry Bubbler - and he doesn't even like that one. Jasper and Julius: Apple. Grover climbs a tree and finds a bird's nest with some eggs in it. The eggs hatch, and the baby birds think Grover is their mommy. When the real mother bird arrives, she mistakes Grover for one of her babies. She gives them all a flying lesson, but Grover promptly falls to the ground.

S6.E28 ∙ The Bottlecap

Directed : Unknown

Written : Unknown

Stars : Frank Oz Jerry Nelson Caroll Spinney Martin P. Robinson

7.8

Details

Genres : Adventure Comedy Fantasy Animation Family Musical Music Game-Show Talk-Show

Release date : Dec 10, 1974

Countries of origin : United States

Language : English Spanish American Sign Language

Filming locations : Kaufman Astoria Studios - 3412 36th Street, Astoria, Queens, New York City, New York, USA

Production companies : Curious Pictures Sesame Workshop Children's Television Workshop (CTW)

Summary Bert is admiring his bottle cap collection when he offers to show the viewer his rarest piece: a Watermelon Whip. Upon closer inspection, he finds that the rare item is lost. As he panics, David, Maria, Luis, and the kids rush over from their game of scully - which requires bottlecaps to play - to see what's going on. They offer to help him find the missing collectible, but while some of theirs are similar, none of them is red with a white circle and the letter W. Bert believes all hope to be lost and begins chastizing David for making light of his plight when Big Bird stops by. He'd like to join the scully game and says he'll have a bottlecap to contribute as soon as he opens the soda pop he just purchased at Hooper's Store. Bert's attention is sprung when he hears it's a Watermelon Whip, but his excitement diminishes when he learns that Mr. Hooper got six cases of it in - that's 144 bottles, Big Bird calculates - and dismisses the once-rare flavor as worthless now. To replace the open spot on his cork board, he's now got to go find a Blueberry Bubbler - and he doesn't even like that one. Jasper and Julius: Apple. Grover climbs a tree and finds a bird's nest with some eggs in it. The eggs hatch, and the baby birds think Grover is their mommy. When the real mother bird arrives, she mistakes Grover for one of her babies. She gives them all a flying lesson, but Grover promptly falls to the ground.

Details

Genres : Adventure Comedy Fantasy Animation Family Musical Music Game-Show Talk-Show

Release date : Dec 10, 1974

Countries of origin : United States

Language : English Spanish American Sign Language

Filming locations : Kaufman Astoria Studios - 3412 36th Street, Astoria, Queens, New York City, New York, USA

Production companies : Curious Pictures Sesame Workshop Children's Television Workshop (CTW)

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Blood on the Highway

Blood on the Highway

The citizens of sleepy small town Fate, TX gather for the grand opening of Consumart, a shiny new one-stop-shopping box store. The eager consumers gleefully pour into the store as the doors open at sundown. Why is the grand opening at sundown? Who cares, they've got cut-rate prices on plasma screens and baby clothes! DVDs! Mayonnaise! Coffins! Coffins? And before they have to time to really question this item, terror ensues and the store erupts into a bloodbath. A few weeks later, three oblivious, self-absorbed twenty somethings - CARRIE, SAM, and BONE - head out on a road trip to Mr. Fire (a festival which shares only minor non-litigious similarities, all of a purely coincidental nature, to Burning Man) and accidentally wander into Fate, unaware of its population's ill-fated transformation... into vampires. Being that the heroes are 20-somethings, they do it. Carrie, a shallow hothead, is dating Sam's wallet, er, Sam, who is a whiny, naive, hypochondriac rich boy. Bone, a callous hard-ass with a venomous way of speech, is still nursing a desire for Carrie predicated upon a drunken, frivolous one night stand. After a run-in with two blood-thirsty convenience store clerks in which Sam is repeatedly bitten and attacked and Bone is forced to slaughter them, our protagonists begin it wonder if something strange might be going on in the town. Luckily, but only in the sense that they didn't get murdered, the three stumble upon the only surviving humans in town: BYRON VON JONES, a trigger-happy, conspiracy theorist militia member; LYNETTE VON JONES, a haggard, trailer park slut and the only surviving wife out of Byron's harem; and ROY JACKSON (Chris Gardner), a cowardly, lying frat boy in his early 20s. The group bands together and takes shelter in Roy's ranch house, surrounded by hundreds of vampires intending to torch the property before sunrise, so they don't have to go home and try again the next day. Will our heroes escape death and transformation? Will Bone win over Carrie's dubious and indifferent heart? Does he even really care? And will the nefarious corporate franchise relevance to the plot ever be explained?

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